2021
DOI: 10.3390/pharmacy9030125
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The International Pharmacy Game: A Comparison of Implementation in Seven Universities World-Wide

Abstract: The utilization of serious games and simulations in health professional education has increased. The Pharmacy Game is one such concept that intersects gamification and simulation, in which pharmacy student teams competitively manage simulated pharmacies; a concept included in the pharmacy curricula of seven international universities. This study aimed to compare the implementation and conduct of the Pharmacy Game of participant universities and their students’ performance in the same educational task. Data wer… Show more

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Cited by 12 publications
(25 citation statements)
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“…A core learning outcome of the gamified simulation is the development of teamwork and collaboration, which are essential to contemporary pharmacist practice [3]. The virtualized simulation replicated the separate and competitive pharmacy teams of the initial in-person activity, each with their own communication channel.…”
Section: Discussionmentioning
confidence: 99%
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“…A core learning outcome of the gamified simulation is the development of teamwork and collaboration, which are essential to contemporary pharmacist practice [3]. The virtualized simulation replicated the separate and competitive pharmacy teams of the initial in-person activity, each with their own communication channel.…”
Section: Discussionmentioning
confidence: 99%
“…The Pharmacy Game (https://pharmacygame.education/, accessed 9 February 2022) is an extended and immersive gamified simulation developed at the University of Groningen, the Netherlands [1,2]. It has been adapted and implemented in the pharmacy curricula of a consortium of international universities to deliver core and aspirational learning outcomes, including enhanced confidence, competence, collaboration and communication [3]. The gamified simulation traditionally involves student teams competitively managing their own in-person pharmacies over an extended period of weeks, during which time students assume the role of autonomous pharmacists in all professional and clinical decision-making.…”
Section: Introductionmentioning
confidence: 99%
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“…Unrealistic and minimally engaging simulations are unlikely to achieve optimal learning outcomes (Lin et al, 2011), whereas realistic, immersive, authentic, and engaging simulations are more likely to excite and motivate students and deliver more effective learning (Huang, Rauch, & Liaw, 2010). Extended simulation practices have been reported in medical education (Rogers et al, 2014;Rogers, Mey, & Chan, 2017) and in pharmacy education (Van Der Werf, Dekens-Konter, & Brouwers, 2004;Koster et al, 2017;Fens et al, 2020;Fens et al, 2021). Immersive, participatory simulations and games can provide a collaborative learning experience (Barab & Dede, 2007).…”
Section: Simulationmentioning
confidence: 99%
“…Pharmacy games are one such concept that intersect gamification and simulation, in which pharmacy student teams competitively manage simulated pharmacies, a concept included in the pharmacy curricula of seven international universities. Fens and colleagues collected data via a questionnaire completed by academic staff, and the collation of results of the same patient case was conducted at each university (April 2020 to March 2021) [3]. Universities reported positive experiences and student outcomes, suggesting that the intervention represents a potential tool to deliver capstone learning experiences, promote interprofessional education, reinforce patient safety, and prepare pharmacy graduates for future practice.…”
mentioning
confidence: 99%