Abstract:We propose that designing tangibles for public interaction requires an understanding of both functional and non-functional aspects informed by Live Art theories. In this paper, we outline design requirements for performative tangible interaction, propose a framework for assessing performative interaction and demonstrate its use through four case studies of the iterative redesign of a highly portable, tangible exertion interface. By reflecting on our experience of designing for performative interaction we develop guidelines for developing multi-participant Digital Live Art.Keywords: acceleration; accelerometers; design; Digital Live Art; embedded; evaluation; exertion; guidelines; interfaces; multi-participant; performance; public; tangible; wireless.Reference to this paper should be made as follows: Sheridan, J.G. and Bryan-Kinns, N. (2008) Nick Bryan-Kinns lectures on Graphical User Interface design at Queen Mary, University of London. His EPSRC-funded research focuses on exploring the nature of mutually engaging interaction, in particular, group music collaboration using novel shared musical instrument. He was recently involved in two EPSRC-funded networks focussing on the art-computer cross-over and designing for the twenty-first century, and was co-chair of the BCS-HCI
Designing for performative tangible interaction