2016
DOI: 10.1515/hukin-2016-0006
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The Influence of X-Factor (Trunk Rotation) and Experience on the Quality of the Badminton Forehand Smash

Abstract: No existing studies of badminton technique have used full-body biomechanical modeling based on three-dimensional (3D) motion capture to quantify the kinematics of the sport. The purposes of the current study were to: 1) quantitatively describe kinematic characteristics of the forehand smash using a 15-segment, full-body biomechanical model, 2) examine and compare kinematic differences between novice and skilled players with a focus on trunk rotation (the X-factor), and 3) through this comparison, identify prin… Show more

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Cited by 51 publications
(70 citation statements)
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“…Raw kinematic data was processed using a five-point (1-3-5-3-1 function) smoothing filter. From these 39 markers, a full body biomechanical model with 15 segments was built to reveal undisclosed aspects of the motor control [12][13][14][15][16][17][18]. The model worked as follows: from motion capture, we could establish anatomical positions, which then allowed the construction of a 15-segment full-body model.…”
Section: Three-dimensional Motion Capture and Biomechnaical Modelingmentioning
confidence: 99%
“…Raw kinematic data was processed using a five-point (1-3-5-3-1 function) smoothing filter. From these 39 markers, a full body biomechanical model with 15 segments was built to reveal undisclosed aspects of the motor control [12][13][14][15][16][17][18]. The model worked as follows: from motion capture, we could establish anatomical positions, which then allowed the construction of a 15-segment full-body model.…”
Section: Three-dimensional Motion Capture and Biomechnaical Modelingmentioning
confidence: 99%
“…For establishing the model, about 40 body-surface markers are needed to supply 3D coordinate inputs for mechanically determining joint kinematics in order to reveal the motor-control/limbs' coordination. The model is widely applied in the current 3D motion capture technologies for demystifying and optimizing complex motor skills in sports and arts performance [4,15,17,[28][29][30][31][32][33][34][35][36]. This video-based technology uses multi-cameras to track ~40 reflective markers (their weights are negligible) attached on the body surface.…”
Section: A Novel Route In Developing Wearables For Human Motor-skill mentioning
confidence: 99%
“…According to Zhao Zhang the overhead smash is commonly divided into three phases for analytic and instructional purposes: preparation, acceleration and follow through [6].…”
Section: A Badminton Smash Skillsmentioning
confidence: 99%