ACM Symposium on Applied Perception 2019 2019
DOI: 10.1145/3343036.3343134
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The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality

Abstract: Figure 1: Left: Participant views the virtual scene in the HTC Vive headset; Middle: Screenshots of the virtual scene, view on the gender-matched avatar with grey and own texture from a third-person perspective; Right: View on the avatar from a first-person perspective and the user interface projected onto the virtual floor.

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Cited by 13 publications
(13 citation statements)
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References 36 publications
(31 reference statements)
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“…Importantly, both effects were independent from participants' actual body size (in contrast to previous results 75 ). The choice for bigger-sized models post-experiment seems in accordance with research showing that individuals overestimate body size, shape, and proportions [2][3][4][5][6]43 , although higher ratings for smaller-sized models during the experiment are reminiscent of body size underestimation [44][45][46][47][48][49] and studies showing that both males and females underestimate their body weight on a virtual body seen from a third-person perspective 76,77 . Other studies have suggested, however, that distortions in perceived body shape and size are dependent on several factors.…”
Section: Discussionsupporting
confidence: 81%
“…Importantly, both effects were independent from participants' actual body size (in contrast to previous results 75 ). The choice for bigger-sized models post-experiment seems in accordance with research showing that individuals overestimate body size, shape, and proportions [2][3][4][5][6]43 , although higher ratings for smaller-sized models during the experiment are reminiscent of body size underestimation [44][45][46][47][48][49] and studies showing that both males and females underestimate their body weight on a virtual body seen from a third-person perspective 76,77 . Other studies have suggested, however, that distortions in perceived body shape and size are dependent on several factors.…”
Section: Discussionsupporting
confidence: 81%
“…This could be explained by EDI measuring body image dissatisfaction in differentiated ways (e.g., partial body shape, size, weight), while VR perspectives of e LoriCorps measured the overall body size dissatisfaction. Indeed, based on an adjusting and morphing virtual body task, Thaler et al [ 44 ] found that on working with a virtual body, participants underestimated their weight but estimated their body dimensions relatively accurately. The egocentric VR perspective substantially modifies the way users see specific body parts, such as hips, thorax, and waist, which people from both general and clinical populations seem to overestimate within the context of body size dissatisfaction [ 50 , 51 ].…”
Section: Discussionmentioning
confidence: 99%
“…Methodological strengths were also worth noting. The sample size was relatively large compared to sample sizes in other studies [ 29 , 44 ]. The current study presented some limitations, which were related to the psychometric instruments and the position of the virtual bodies.…”
Section: Discussionmentioning
confidence: 99%
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“…In this fashion users can fully immerse into a fictional world where they think, sense the time (Bansal, 2019) and their bodies (Thaler, 2019), and where they move based on the features of the fictional world (Brungart, 2019). This is now being actively used in medical treatment where patients can be immersed into a new world where they can get distracted from their pains and fears, and other unpleasant feelings (Yuan, 2018).…”
Section: Complete Immersion Experiencementioning
confidence: 99%