The 2nd XoveTIC Conference (XoveTIC 2019) 2019
DOI: 10.3390/proceedings2019021003
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The Influence of Immersive Environments on the Empathy Construct about Schizophrenia

Abstract: This work explores the potential of the use of interactive and immersive technologies to create impactful experiences that generate emotions, contributing to the process of activation or somatic excitation that triggers links that strengthen cognitive functions. It is intended to demonstrate to what extent the use of immersive environments, by generating a strong emotional load, contribute in a more effective way to the empathy construct about Schizophrenia.

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“…The CAVE term usage is commonly embraced and refers to a walk-in environment first conceived in 1991 that made use of rear-projected screens [14], with various models offering a similar experience known via different names since mid-20 th century. These have included: "logical apparatus" [26]; "kinesthetic display" [65]; "an environment which has sub-environments" [35]; "high-resolution virtual reality inter-face" [13]; "fully immersive projection displays" [58]; "multi-sensory synthetic environments" [16]; "XR [Extended Reality] environments" [29]; "impacting environments" [22]. Authors Loomis, Blascovich and Beall describe what they call an immersive Extended Reality 4 An integrative model in psychotherapy, psychiatry or psychoanalysis, collectively understood as psy-sciences, might look at a person's experiences in a physiological, sociocultural and existential context, whereby a person's mental ill-health or trauma, as examples, are not reduced to a malady of the isolated brain or conceptual mind, but as inter-relating life experience; brain, body and environment combined as a system.…”
Section: Immersive Vr In Mental Healthcarementioning
confidence: 99%
“…The CAVE term usage is commonly embraced and refers to a walk-in environment first conceived in 1991 that made use of rear-projected screens [14], with various models offering a similar experience known via different names since mid-20 th century. These have included: "logical apparatus" [26]; "kinesthetic display" [65]; "an environment which has sub-environments" [35]; "high-resolution virtual reality inter-face" [13]; "fully immersive projection displays" [58]; "multi-sensory synthetic environments" [16]; "XR [Extended Reality] environments" [29]; "impacting environments" [22]. Authors Loomis, Blascovich and Beall describe what they call an immersive Extended Reality 4 An integrative model in psychotherapy, psychiatry or psychoanalysis, collectively understood as psy-sciences, might look at a person's experiences in a physiological, sociocultural and existential context, whereby a person's mental ill-health or trauma, as examples, are not reduced to a malady of the isolated brain or conceptual mind, but as inter-relating life experience; brain, body and environment combined as a system.…”
Section: Immersive Vr In Mental Healthcarementioning
confidence: 99%