2021
DOI: 10.1016/j.ijhcs.2020.102550
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The influence of human factors on 360∘ mulsemedia QoE

Abstract: Full bibliographic details must be given when referring to, or quoting from full items including the author's name, the title of the work, publication details where relevant (place, publisher, date), pagination, and for theses or dissertations the awarding institution, the degree type awarded, and the date of the award.

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Cited by 17 publications
(7 citation statements)
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References 73 publications
(105 reference statements)
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“…The most frequent scales used were the ACR or MOS, as mentioned above. Other scales include the Standard Deviation of Opinion Scores (SOS) [99] and the Net Promoter Score (NPS) [100]. The SOS is a measure that states that in properly conducted QoE evaluation tests, user ratings differ very little, as all users experience the same boundary conditions.…”
Section: Input Stagementioning
confidence: 99%
“…The most frequent scales used were the ACR or MOS, as mentioned above. Other scales include the Standard Deviation of Opinion Scores (SOS) [99] and the Net Promoter Score (NPS) [100]. The SOS is a measure that states that in properly conducted QoE evaluation tests, user ratings differ very little, as all users experience the same boundary conditions.…”
Section: Input Stagementioning
confidence: 99%
“…In terms of perceived enjoyment, older adults have been shown to have predominantly positive feelings toward their VR experiences (Barsasella et al 2020). However, they have had a harder time understanding the functionalities of the controllers, thus nding it di cult to learn to use VR ( Higher olfactory sensitivity has also been related to higher perceived realism of the VE (Saleme et al 2021). However, users who are highly sensitive to smells tend to report higher feelings of annoyance and distractions, especially when the smell in VR is perceived as "not realistic" (Saleme et al 2021).…”
Section: User Characteristicsmentioning
confidence: 99%
“…However, they have had a harder time understanding the functionalities of the controllers, thus nding it di cult to learn to use VR ( Higher olfactory sensitivity has also been related to higher perceived realism of the VE (Saleme et al 2021). However, users who are highly sensitive to smells tend to report higher feelings of annoyance and distractions, especially when the smell in VR is perceived as "not realistic" (Saleme et al 2021). Finally, the physical and motor abilities of users have also been shown to alter the QoE in VR.…”
Section: User Characteristicsmentioning
confidence: 99%
“…Users now are moving from 2D to 3D video with VR devices, however, they face problems because heterogeneous VR devices of different organizations provide low and high user satisfaction sense of watching of videos [25,26,27]. The researchers did not use the quality of experience (QoE) assessment for VR devices using different parameters such as graphics quality, and the impact of network condition for online videos [28,29,30]. QoE assessment of VR videos was never considered for research purposes so still research work required assessing the user needs for AR videos, which will improve the user experience for AR technology [31,32].…”
Section: Real-world Applicationsmentioning
confidence: 99%