2016
DOI: 10.1080/0144929x.2016.1171399
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The influence of goal clarity, curiosity, and enjoyment on intention to code

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Cited by 11 publications
(16 citation statements)
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“… Guizzo and Cadinu (2016) find that low levels of flow are associated with decreased cognitive performance in an attention to response task. Furthermore, studies suggest that practice and learning in general are positively related to flow experience ( Brinthaupt and Shin, 2001 ; Pearce et al, 2005 ; Marin and Bhattacharya, 2013 ; Valenzuela and Codina, 2014 ; Heller et al, 2015 ; Bressler and Bodzin, 2016 ) and that flow is positively associated with reengagement in a task ( Keller et al, 2011b ; Pratt et al, 2016 ). Another study found that flow and learning retention in gaming were also positively associated ( Hong et al, 2013 ).…”
Section: Resultsmentioning
confidence: 99%
“… Guizzo and Cadinu (2016) find that low levels of flow are associated with decreased cognitive performance in an attention to response task. Furthermore, studies suggest that practice and learning in general are positively related to flow experience ( Brinthaupt and Shin, 2001 ; Pearce et al, 2005 ; Marin and Bhattacharya, 2013 ; Valenzuela and Codina, 2014 ; Heller et al, 2015 ; Bressler and Bodzin, 2016 ) and that flow is positively associated with reengagement in a task ( Keller et al, 2011b ; Pratt et al, 2016 ). Another study found that flow and learning retention in gaming were also positively associated ( Hong et al, 2013 ).…”
Section: Resultsmentioning
confidence: 99%
“…Experiencing flow in the software industry Flow has been widely researched in the work context (Bakker, 2008;Quinn, 2005;Taser et al, 2022). Work in the software industry has often been attributed to providing excellent opportunities for work-related learning (Gijbels et al, 2012) and experiencing flow, as it offers an opportunity to apply and improve one's skills (Pratt et al, 2016) and engage in analytical thinking and creativity (Acuña et al, 2006). In the software development context, empirical studies have investigated emotions as indicators of being in a flow state (Müller and Fritz, 2015) and the role of flow in the intention to code (Pratt et al, 2016).…”
Section: Flow Experiencementioning
confidence: 99%
“…The software development literature has investigated flow from specific angles, such as how it relates to emotions, work progress or UX. Thus, there have been calls for forming a contextual understanding of the phenomenon of flow in software development (Kalantari and Lethbridge, 2022;Pratt et al, 2016). To address these gaps, we aim to answer the following research question:…”
Section: Introductionmentioning
confidence: 99%
“…Guizzo and Cadinu (2016) find that low levels of flow are associated with decreased cognitive performance in an attention to response task. Furthermore, studies suggest that practice and learning in general are positively related to flow experience (Brinthaupt and Shin, 2001;Pearce et al, 2005;Marin and Bhattacharya, 2013;Valenzuela and Codina, 2014;Heller et al, 2015;Bressler and Bodzin, 2016) and that flow is positively associated with reengagement in a task (Keller et al, 2011b;Pratt et al, 2016). Another study found that flow and learning retention in gaming were also positively associated (Hong et al, 2013).…”
Section: Performancementioning
confidence: 99%