“…For instance, a 3-year longitudinal study demonstrated that video-game violence did not increase aggression over time; rather, it was other factors, including levels of depression, exposure to family violence, antisocial personality traits, and peer influences, that emerged as influencing aggression levels (Ferguson, Miguel, Garza, & Jerabeck, 2012). Thus, it seems that family and social variables and the motivation behind the violence are more significantly related to an increase in aggression than the violence itself (Ferguson et al, 2015; Gao, Weng, Zhou, & Yu, 2017; Sauer, Drummond, & Nova, 2015). Indeed, even the gamer’s level of skill plays an important role in how these games affect aggression, such that the higher the levels of gaming skill, the lower the levels of aggression that are evident (Matthews, 2015).…”