2001
DOI: 10.2304/ciec.2001.2.2.9
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The Increasing Role of Electronic Toys in the Lives of Infants and Toddlers: Should We Be Concerned?

Abstract: In recent years, thre has been a rapid increase in the number of electronic toys and toys linked to electronic media that are being marketed for infants and toddlers. This article explores what this latest trend might mean for the development, behaviour and play of very young children. It concludes that these toys can be harmful in both the short and long term and recommends strategies for counteracting the potential problems.

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Cited by 46 publications
(28 citation statements)
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“…Our findings do not support the concern that digital resources stifle children's creativity (Armstrong & Casement, 2000;House, 2012;Levin & Rosenquest, 2001;Olfman, 2003). Rather, this study suggests that there is a complex interrelationship between the properties of digital and non-digital text-making resources which impact on distinct facets of a child's creative expression and parents' support.…”
Section: Study Implicationscontrasting
confidence: 83%
See 1 more Smart Citation
“…Our findings do not support the concern that digital resources stifle children's creativity (Armstrong & Casement, 2000;House, 2012;Levin & Rosenquest, 2001;Olfman, 2003). Rather, this study suggests that there is a complex interrelationship between the properties of digital and non-digital text-making resources which impact on distinct facets of a child's creative expression and parents' support.…”
Section: Study Implicationscontrasting
confidence: 83%
“…While research has begun to shed light on the kinds of engagement digital text-making might support (Carter Ching, Wang, Shih, & Kedem, 2006;Crescenzi, Jewitt, & Price, 2014), little is known about the extent to which digital text-making resources can contribute to children's creative expression and collaboration with others at home. This line of inquiry is important given that concerns have been raised about digital resources stifling rather than supporting children's creativity (Armstrong & Casement, 2000;Levin & Rosenquest, 2001;Olfman, 2003) and encouraging solitary use rather than shared creative interactions (House, 2012).…”
Section: Introductionmentioning
confidence: 99%
“…The development of the child's perceptual abilities may suffer when many of their pastimes are activities that only require two senses. Many computer games, for example, offer little opportunity for decision making or embracing responsibility, and they tend to stifle creativity and self-expression (Armstrong & Casement, 2000;Levin & Rosenquest, 2001). Moreover, the children in this study are not developing an appreciation for the outdoor environment in the same way as previous generations.…”
Section: Implicationmentioning
confidence: 86%
“…Future studies should expand the scope of this current study by researching into school settings with less involved parents. Finally, because electronic toys are playing an increasing role in the lives of kindergarten children, future studies may focus specifically on the responsible production and consumption of electronic toys (Levin & Rosenquest, 2001). …”
Section: Resultsmentioning
confidence: 99%