2015
DOI: 10.1007/978-3-319-19890-3_43
|View full text |Cite
|
Sign up to set email alerts
|

The Inclusive Enterprise: Vision and Roadmap

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
5
1

Year Published

2017
2017
2022
2022

Publication Types

Select...
2
1

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(6 citation statements)
references
References 3 publications
0
5
1
Order By: Relevance
“…However, the present findings do not support hypothesis H6, contradicting Sips et al’s (2015) findings. The underlying reasons are due to the leaders’ direct role in developing organisational climate rather than their immediate effect on job satisfaction.…”
Section: Discussioncontrasting
confidence: 99%
See 1 more Smart Citation
“…However, the present findings do not support hypothesis H6, contradicting Sips et al’s (2015) findings. The underlying reasons are due to the leaders’ direct role in developing organisational climate rather than their immediate effect on job satisfaction.…”
Section: Discussioncontrasting
confidence: 99%
“…Thus, the current study offers strong empirical contributions to the field of training and development followed by the work environment. Meanwhile, job satisfaction possesses substantial weightage in employee retention, and this relationship relies on the organisational climate ( Sips et al, 2015 ). The current research established the conditional effect of transformational leadership on the job satisfaction-employee retention link.…”
Section: Discussionmentioning
confidence: 99%
“…e focus of this study is on enterprise crowdsourcing performed by a company's own workforce. Enterprise crowdsourcing proved applicable in a variety of domains, including collaborative design and innovation, customers support, workplace awareness, and knowledge creation [7,10,16,29,34,35]. Yet, the theory and practice of Enterprise crowdsourcing currently lacks a clear understanding of how employees could be systematically engaged, and durably retained, in crowdsourcing campaigns.…”
Section: Related Workmentioning
confidence: 99%
“…divisions and hierarchical structures. Concrete examples of application domains for enterprise crowdsourcing include collaborative design and innovation, customers support, workplace awareness, and knowledge creation [7,9,16,29,34,35].…”
mentioning
confidence: 99%
“…The idea is to see how a Gamified business is better than a non-Gamified business and how it contributes towards business development. Particularly, this research aims to check employee engagement levels (Robson, Plangger, Kietzmann, McCarthy and Pitt, 2016), employee motivation (Kamasheva, Valeev, Yagudin and Maksimova, 2015), organizational commitment (Sips, Bozzon, Smit and Houben, 2015), employee retention (Dorling & McCaffery, 2012), and social loyalty (DuVernet, Asquer and Krachkovskaya, 2016) of the employees in a Gamified environment. Gamification is the process of applying game elements and game design to a non-game environment (Dorling and McCaffery, 2012).…”
Section: Introductionmentioning
confidence: 99%