2015 International Conference on Interactive Collaborative and Blended Learning (ICBL) 2015
DOI: 10.1109/icbl.2015.7387632
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The implementation of game based learning as part of the corporate competence development

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Cited by 13 publications
(6 citation statements)
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“…Therefore, researchers examined the influence of users' intentions to use gamification for learning and training by examining and exploring the psychological effects that are essential for learning, determining and applying social behavioral relevance to gamification [38]. In addition, researchers have studied the factors that affect users' perceptions and intentions to use gamification [34], [28]. A further study was carried out on how social cohesion and badges motivate group work on complex organization problems by employees using gamification [43].…”
Section: A Social Motivation In Moodle Gamified Training Platformmentioning
confidence: 99%
“…Therefore, researchers examined the influence of users' intentions to use gamification for learning and training by examining and exploring the psychological effects that are essential for learning, determining and applying social behavioral relevance to gamification [38]. In addition, researchers have studied the factors that affect users' perceptions and intentions to use gamification [34], [28]. A further study was carried out on how social cohesion and badges motivate group work on complex organization problems by employees using gamification [43].…”
Section: A Social Motivation In Moodle Gamified Training Platformmentioning
confidence: 99%
“…Integrate game mechanics (i.e. game design elements) with learning to push play forward and motivate participants to engage with the content (Cabellero et al , 2021; Senderek et al , 2015). Use points that let participants “level up” and leaderboards that allow them to evaluate progress compared to peers (Wang, 2002).…”
Section: Establish a Blueprint For Applying Game Mechanicsmentioning
confidence: 99%
“…Implementation is an act of a sequential, careful and detailed plan that has been drawn up by someone which is then implemented in a real form. Senderek, Brenken & Stich (2015) notes that there are several processes in implementing game-based learning include Quizizz based application are identification of target group and learning needs, selection of learning content and game genre, design of game elements and dimensions and controlling. The first step is the identification of the target group and its learning requirements is central to the successful implementation of game based applications.…”
Section: The Implementation Of Quizizz In Teaching Readingmentioning
confidence: 99%