2021
DOI: 10.1109/access.2021.3062037
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The Impacts of Visual Effects on User Perception With a Virtual Human in Augmented Reality Conflict Situations

Abstract: Virtual humans (VHs) in augmented reality (AR) can provide users an illusory sense of being together in the real space. However, such an illusion can easily break when the augmented VH conflicts (or is overlaid) with the real objects. Recent spatial understanding technology is starting to make physically plausible VHs in response to collisions, but there are still limitations (e.g., resolution, accuracy) and inevitable conflict situations (e.g., unexpected passer-by), especially in daily life. Moreover, depend… Show more

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Cited by 13 publications
(11 citation statements)
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“…After deployment, these proxies are rendered transparently in AR views to prevent users from being aware of proxies. Thus, virtual humans interact with these invisible virtual proxies, but users perceive that the virtual human is interacting with real objects [6].…”
Section: Interacting With Real Objects In Armentioning
confidence: 99%
See 2 more Smart Citations
“…After deployment, these proxies are rendered transparently in AR views to prevent users from being aware of proxies. Thus, virtual humans interact with these invisible virtual proxies, but users perceive that the virtual human is interacting with real objects [6].…”
Section: Interacting With Real Objects In Armentioning
confidence: 99%
“…Such an illusion by physical-virtual interactions can affect users positively [6,7], but modeling real objects and importing them on the system are not trivial tasks [16,18]. This is because commercial systems often add new objects or new interactions to keep users interested.…”
Section: Interacting With Real Objects In Armentioning
confidence: 99%
See 1 more Smart Citation
“…A related problem has to do with when the rendered AR scene looks physically implausible [6,19], e.g., objects floating in the air, or overlapping with the real object (i.e., physicality conflict), because of the lack of or erroneous 3D understanding of the environment. An additional provision, such as enabling the virtual objects to react to objects in the real environment in a physically plausible way, can help improve the sense of co-presence with the virtual object [4,6,26].…”
Section: Perceptual Issues In Armentioning
confidence: 99%
“…Such augmentations are often targeted for predesignated objects that are recognized and tracked by the AR system [2]. However, real environments are dynamic such that new objects may appear and inadvertently interfere with the main content [3][4][5][6]. For instance, the Pokémon Go application overlays the Pokémon character onto the video captured environment, making it appear as if it is standing on the ground, but a passerby can break such an illusion (see Figure 1b).…”
Section: Introductionmentioning
confidence: 99%