2019
DOI: 10.1016/j.nedt.2018.10.018
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The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study

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Cited by 210 publications
(220 citation statements)
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“…With respect to student feedback, our findings are similar to other studies, reporting that the majority of participants enjoyed the experience of the escape room, and preferred this teaching to a didactic lecture [4,7,12,22]. In studies by Backhouse et al [4] and Gomez-Urquiza et al [7], undergraduate medical and nursing students also self-reported feeling more confident in implementing new skills and motivated to learning more about the topic outlined by the escape room. Kinio et al [10] also found that as a result of conducting their vascular surgery themed escape room, 92% of students reported an increased interest in the specialty.…”
Section: Discussionsupporting
confidence: 86%
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“…With respect to student feedback, our findings are similar to other studies, reporting that the majority of participants enjoyed the experience of the escape room, and preferred this teaching to a didactic lecture [4,7,12,22]. In studies by Backhouse et al [4] and Gomez-Urquiza et al [7], undergraduate medical and nursing students also self-reported feeling more confident in implementing new skills and motivated to learning more about the topic outlined by the escape room. Kinio et al [10] also found that as a result of conducting their vascular surgery themed escape room, 92% of students reported an increased interest in the specialty.…”
Section: Discussionsupporting
confidence: 86%
“…Crossword puzzle 5.5 (4)(5)(6)(7)(8) an escape room, lecture-based teaching or a 'no directed teaching' group, and the fact that our teaching session included a lecture component as well. Therefore, whilst we were able to demonstrate students' enjoyment and improvement in paediatric radiology knowledge, we cannot draw any conclusion as to whether this teaching method is more effective than the usual lecture-based teaching or self-directed learning, nor the degree of influence the tutorial component of the escape room session played on knowledge improvement.…”
Section: Discussionmentioning
confidence: 99%
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“…Some clear advantage of educational games is how the students perceive it to be useful for their learning experience. Recent studies show that educational game is perceived to be able to increase students' enjoyment during the learning process [3] as well as promoting skill and knowledge gain [4]. Digital educational games also offer an advantage in terms of enriched visuals as well as more appealing multimedia aspects [5].…”
Section: Introductionmentioning
confidence: 99%
“…The concept of an Escape Room educational activity offers the potential to expand an educator's repertoire of active learning methods. This novel activity has been recently described in the literature for nursing and medical student education with some success . Our aim was to adapt this game design to teach core EM content and procedural aptitude, while creating an engaging team‐building activity.…”
Section: Introductionmentioning
confidence: 99%