2018
DOI: 10.1088/1757-899x/296/1/012043
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The impact of research-based learning on student’s academic performance and motivation

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Cited by 5 publications
(7 citation statements)
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“…The findings of this study support Hidayah [20] and Susiani et al [21] who found that research-based learning can improve students' critical and creative thinking. In addition, other findings show that research-based learning is a fun learning model [9].…”
Section: Developmentioning
confidence: 99%
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“…The findings of this study support Hidayah [20] and Susiani et al [21] who found that research-based learning can improve students' critical and creative thinking. In addition, other findings show that research-based learning is a fun learning model [9].…”
Section: Developmentioning
confidence: 99%
“…E-learning, as an electronic media in learning, has become the choice of universities in the world [7]. Some literature empirically indicates that the use of e-learning as a learning medium has been proven to be effective in increasing motivation and learning outcomes [8], [9]. The use of e-learning can not only overcome the problem of high numbers of students but also can significantly assist instructors in providing effortless and efficient access to the learning process [10], [11].…”
Section: Introductionmentioning
confidence: 99%
“…In general, professors may employ K different time slots g k in evaluation activities (public presentations), distributed along the entire semester (2). To generate a new potential activity schedule, a time slot c i must be associated to every activity a i but according to some given restrictions e j (3). Function f sch (•,•) makes that association.…”
Section: Mathematical Problem and Schedule Calculation: Graph Theorymentioning
confidence: 99%
“…In general, these new methodologies focus on generating a high added value for students in synchronous in-person sessions and activities. For example, in new proposals such as Flipped Classroom [2] or Research-based learning [3], in-person sessions consist of presentations, discussion, knowledge creation actions, and evaluation activities. In the context of engineering education, the most relevant methodologies are actually based on the 'Learning by Doing' paradigm [4], such as Project-based learning [5], challenge-based learning [6] or service learning [7].…”
Section: Introductionmentioning
confidence: 99%
“…These also include laboratory design maker spaces and, in some cases, activities working with industry or small and medium enterprise to help find new solutions to challenges. There are many methods and approaches for teaching creativity and innovation that have arisen in the last few decades, including community of practice learning, [ 3 ] interdisciplinary cooperation teaching, [ 4 ] learning‐by‐doing, [ 5 ] process intensification, [ 6 ] outcome‐based learning, [ 7,8 ] problem‐based learning, [ 9 ] project‐based learning, [ 10 ] product‐based learning, [ 11 ] concept‐knowledge theory, [ 12 ] research‐based learning, [ 13 ] design thinking, [ 14 ] gamification and game storming, [ 15,16 ] Conceive‐Design‐Implement‐Operate (CDIO) approaches, [ 17–19 ] and entrepreneurial thinking. [ 20,21 ] These are all excellent approaches for teaching core engineering material with integrated experiential learning non‐technical skills (e.g., team work and creativity) but they still lack in‐depth promotion and deliberate inclusion of innovation in their approaches.…”
Section: Introductionmentioning
confidence: 99%