2012
DOI: 10.1016/j.compedu.2012.01.003
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The impact of Nintendo Wii to physical education students' balance compared to the traditional approaches

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Cited by 87 publications
(87 citation statements)
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“…The comparison of traditional methods with new methods has also been used for physical activity (Vernadakis et al 2012;Brumels et al, 2008). Vernadakis et al (2012) presented a study comparison between a Nintendo Wii with Wii Fit Plus and a more traditional approach in order to determine whether or not there is a difference between an exergame-based balance training program and a traditional one.…”
Section: New Methods Vs Traditional Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…The comparison of traditional methods with new methods has also been used for physical activity (Vernadakis et al 2012;Brumels et al, 2008). Vernadakis et al (2012) presented a study comparison between a Nintendo Wii with Wii Fit Plus and a more traditional approach in order to determine whether or not there is a difference between an exergame-based balance training program and a traditional one.…”
Section: New Methods Vs Traditional Methodsmentioning
confidence: 99%
“…Vernadakis et al (2012) presented a study comparison between a Nintendo Wii with Wii Fit Plus and a more traditional approach in order to determine whether or not there is a difference between an exergame-based balance training program and a traditional one. Thirty-two students between the ages of 20 and 22 years old participated in the trials.…”
Section: New Methods Vs Traditional Methodsmentioning
confidence: 99%
“…One tranche of work showed, for example, that touchless (or whole body) interaction can support focused and sustained attention in autistic children (Antle et al, 2011). Other research has explored the role of WBI in balance training (Vernadakis et al, 2012), its role in supporting an increase and diversity in children's movement repertoires (Landry et al, 2013), and supporting the development of body schemas through body posture, communication and imitation (Casas et al, 2012).…”
Section: Background Whole Body Interaction Systemsmentioning
confidence: 99%
“…Research on corporal effects have shown that AVGs can obtain similar (e.g., Johnson, Ridgers, Hulteen, Mellecker, & Barnett, 2015;Sheehan & Katz, 2012;Vernadakis et al, 2012) or better results than traditional fitness exercises (e.g., Bailey & McInnis, 2011;Errickson, Maloney, Thorpe, Giuliani, & Rosenberg, 2012;Foley et al, 2014). Besides, there are some supplementary benefits from playing AVGs, such as weight loss (Leatherdale, Woodruff, & Manske, 2010), coordination ability improvement (Gao, Hannan, Xiang, Stodden, & Valdez, 2013) and health-related physical fitness reinforcement (Garn, Baker, Beasley, & Solmon, 2012).…”
Section: Discussionmentioning
confidence: 99%
“…A growing body of literature shows that AVGs are considered a valuable additional component to programs enhancing general health, physical fitness and psychomotor functioning (Gioftsidou et al, 2013;Peng, Crouse, & Lin, 2013;Vernadakis et al, 2012) as well as therapy and rehabilitation procedures (Klompstra, Jaarsma, & Strömberg, 2013;Sin & Lee, 2013;Van Diest, Lamoth, Stegenga, Verkerke, & Postema, 2013). However, there is still very limited empirical evidence that exergames can facilitate motor skill acquisition, or can provide an alternative to motor skill enhancing physical activity (Barnett, Hinkley, Okely, Hesketh, & Salmon, 2012;Papastergiou, 2009).…”
Section: Introductionmentioning
confidence: 99%