2020
DOI: 10.1016/j.gaitpost.2020.01.031
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The impact of motor task and environmental constraints on gait patterns during treadmill walking in a fully immersive virtual environment

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Cited by 8 publications
(10 citation statements)
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“…We have not found any studies on fall or balance outcomes after height exposure in virtual reality, but Peterson et al ( 2018 ) have found that walking on a beam with virtual height exposure decreased dynamic balance and increased cognitive load in young adults, suggesting that this condition was challenging and could have a training effect. We found that gait regularity and walk ratio decreased when participants walked onto the glass bridge, i.e., they walked more unsteady and cautiously, but also that these gait characteristics returned to normal before walking off the bridge, suggesting that people adapt quickly (Bovim et al, 2020 ). For progression, players can throw an ax at objects that hang in the air.…”
Section: Discussionmentioning
confidence: 94%
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“…We have not found any studies on fall or balance outcomes after height exposure in virtual reality, but Peterson et al ( 2018 ) have found that walking on a beam with virtual height exposure decreased dynamic balance and increased cognitive load in young adults, suggesting that this condition was challenging and could have a training effect. We found that gait regularity and walk ratio decreased when participants walked onto the glass bridge, i.e., they walked more unsteady and cautiously, but also that these gait characteristics returned to normal before walking off the bridge, suggesting that people adapt quickly (Bovim et al, 2020 ). For progression, players can throw an ax at objects that hang in the air.…”
Section: Discussionmentioning
confidence: 94%
“…This task is meant as a motor task, placing demands on eye-hand coordination (and is an added task to the task of walking). In the validating phase, the coin-catching task was the task that induced the most gait variability on the participant (Bovim et al, 2020 ). We suggest that due to the nature of the task, where coins come at different heights and at both sides of the player, and the player has to reach for the coins, the center of gravity is being continually shifted in the direction of the reaching arm, leading to larger stride-to-stride fluctuations than the other tasks.…”
Section: Discussionmentioning
confidence: 99%
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