2022
DOI: 10.14201/eks.28418
|View full text |Cite
|
Sign up to set email alerts
|

The Impact of Gender on the Use of Augmented Reality and Virtual Reality in Students with ASD

Abstract: Today’s education is in the process of transformation as a consequence of the inclusion of educational technology in learning spaces. Among the most prominent technologies is augmented and virtual reality. These emerging technologies have reflected great educational potential in different contexts. The study's objective is focused on knowing the influence of gender in the application of augmented and virtual reality in students with ASD. They have been considered in various dimensions such as motivation, atten… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

0
4
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
7
2

Relationship

2
7

Authors

Journals

citations
Cited by 16 publications
(14 citation statements)
references
References 51 publications
0
4
0
Order By: Relevance
“…Adopting extended reality technologies in education in a student-centered manner can lead to increased and improved outcomes [36]. Additionally, it can effectively support and enhance the learning experience of students with special needs as well as their involvement and inclusion in educational activities [37]. To effectively integrate virtual reality into education, it is essential to take the viewpoints of both the educational community and the public into consideration.…”
Section: Discussionmentioning
confidence: 99%
“…Adopting extended reality technologies in education in a student-centered manner can lead to increased and improved outcomes [36]. Additionally, it can effectively support and enhance the learning experience of students with special needs as well as their involvement and inclusion in educational activities [37]. To effectively integrate virtual reality into education, it is essential to take the viewpoints of both the educational community and the public into consideration.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, augmented reality supports different media types (Ali et al, 2017) and constructivism-based learning theories (Dunleavy & Dede, 2014). Although students' characteristics can influence learning outcomes (López-Belmonte et al, 2022), when integrated into teaching and learning activities, augmented reality can positively affect students' engagement, motivation, and learning achievements across all educational levels (Lampropoulos et al, 2022Lin & Yu, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…As it can be seen, the implementation of metaverse in education can affect the teaching and learning activities positively and create student-centered meaningful learning experiences and allow the educational process to take place in purely digital environments. Additionally, due to the immersive and interactive nature, the creation of safe and controlled environments and adaptation to the learners’ characteristics, immersive technologies and metaverse specifically can facilitate and increase the inclusion of students in educational activities ( López-Belmonte et al., 2022 ). Nonetheless, in order for metaverse to be more widely adopted and used in educational contexts, there is a clear need for validation and assessment tools to be developed.…”
Section: Introductionmentioning
confidence: 99%