The Impact of Gamification Depth on Higher Educational Students’ Intrinsic Motivation and Performance Levels
Darren Lim Yie,
Mageswaran Sanmugam,
Wan Ahmad Jaafar Wan Yahaya
et al.
Abstract:Most studies on gamified learning have neglected gamification depth, which has motivated the current study to identify the impact of gamified depth on students’ intrinsic motivation and performance levels. A quasi-experimental approach was employed, which involved a total of 117 undergraduate students divided into control ( n = 57) and experimental ( n = 60) groups. The students were exposed to two gamified platforms, namely Kahoot! for shallow gamification and Classcraft for deep gamification, over four weeks… Show more
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