2012 15th International Conference on Interactive Collaborative Learning (ICL) 2012
DOI: 10.1109/icl.2012.6402106
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The impact of gamification: A recommendation of scenarios for education

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Cited by 51 publications
(33 citation statements)
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“…Since many of those games relate to Scavenger Hunts, further research was done in this direction. The team came up with promising and established games, which had been the focus of a previous research project [17] Both games have one thing in common: GPS-enabled devices which can be found in most state-of-the-art smartphones. Participants navigate to a specific set of GPS coordinates and then attempt to find the geocache (container) or respective Munzee.…”
Section: B Get Into the Gamementioning
confidence: 99%
“…Since many of those games relate to Scavenger Hunts, further research was done in this direction. The team came up with promising and established games, which had been the focus of a previous research project [17] Both games have one thing in common: GPS-enabled devices which can be found in most state-of-the-art smartphones. Participants navigate to a specific set of GPS coordinates and then attempt to find the geocache (container) or respective Munzee.…”
Section: B Get Into the Gamementioning
confidence: 99%
“…Muntean [33] argues that gamification is not about the process of creating games; it is focused on making learning fun and engaging while ensuring the integrity of the learning experience. The main area of agreement is the importance of embedding the gaming characteristics in the context of learning [31]. Ultimately by employing gamification into any environment, be it commercial or educational, the focus should be about making the overall experience more engaging, thereby motivating the employee or the learner to achieve.…”
Section: Gamificationmentioning
confidence: 99%
“…Typical implementations have involved the use of IS, providing employees with intrinsic rewards for completing tasks. Despite increasingly widespread discussion on the topic with broad agreement on many key aspects of the concept, a single working definition of gamification has not been agreed by either researchers or practitioners [31]. Kapp's [32] understanding of gamification focuses on a variety of actions to engage, motivate, promote and solve problems.…”
Section: Gamificationmentioning
confidence: 99%
“…La gamificación en la educación está representada en la literatura académica por múltiples términos: Gameducation (Mohammad, 2014), Gamification based lear-ning (Pace, Dipace y di Matteo, 2014), o gamificación per se (Erenli, 2012;Wood y Reiners, 2012). Aunque no exista una conceptualización única referente a la gamificación en el sector educativo, en todas se presenta al alumnado de cara a una experiencia que tiende a ser inmersiva, cambiando principios dispuestos por la educación tradicional a nuevos parámetros del aprendizaje, fundamentados en la motivación y en la identificación social, aplicando mecanismos de juegos para lograr que el proceso pedagógico sea más atractivo, y en última instancia, efectivo.…”
Section: Gamificación En Contextos Educativosunclassified