2013
DOI: 10.3991/ijet.v8is1.2320
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The Impact of Gamification - Recommending Education Scenarios

Abstract: Abstract-Many students play (computer) games in their leisure time, thus acquiring skills which can easily be utilized when it comes to teaching more sophisticated knowledge. Nevertheless many educators today are wasting this opportunity. Some have evaluated gaming scenarios and methods for teaching students and have created the term "gamification". This paper describes the history of this new term and explains the possible impact on teaching. It will take well-researched facts into consideration to discuss th… Show more

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Cited by 90 publications
(57 citation statements)
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“…E, enquanto muitos educadores estão desperdiçando a oportunidade de utilizar o potencial dos jogos para ensinar, alguns docentes estão avaliando os cenários de jogos e métodos para adaptarem as práticas ao ensino de estudantes através da gamificação. (ERENLI, 2013).…”
Section: Gamificaçãounclassified
“…E, enquanto muitos educadores estão desperdiçando a oportunidade de utilizar o potencial dos jogos para ensinar, alguns docentes estão avaliando os cenários de jogos e métodos para adaptarem as práticas ao ensino de estudantes através da gamificação. (ERENLI, 2013).…”
Section: Gamificaçãounclassified
“…A variety of game elements are articulated in literature (Deterding et al, 2011;Dicheva et al, 2015;Erenli, 2013;Hamari et al, 2014;Lee & Hammer, 2011;Stott & Neustaedter, 2013). Drawing on this literature, game elements are categorised in terms of surface elements, underlying dynamics and game experience.…”
Section: Gamification and Game Elementsmentioning
confidence: 99%
“…Large funding agencies, such as the MacArthur and Bill and Melinda Gates Foundation, have begun pouring support into prototype projects that examine the application of gamification techniques at all levels of education (Landry, 2012). Advocates and pundits of gamification in education have been churning out articles, posts, and publications extolling its benefits and generating widespread publicity for successful pilot projects (Erenli, 2013;Jensen, 2012; Smith, 2012; Yee, 2013).…”
Section: Abstract: Gamification Instructional Design Classroom Assementioning
confidence: 99%
“…Large funding agencies, such as the MacArthur and Bill and Melinda Gates Foundation, have begun pouring support into prototype projects that examine the application of gamification techniques at all levels of education (Landry, 2012). Advocates and pundits of gamification in education have been churning out articles, posts, and publications extolling its benefits and generating widespread publicity for successful pilot projects (Erenli, 2013;Jensen, 2012; Smith, 2012; Yee, 2013).If one were to see through the hype, however, questions have been raised about whether or not gamification can deliver on its early promises. Gamification often looks and sounds "sexy," in other words, highly appealing, particularly because it transforms educational opportunities into experiences that more closely resemble already popular games.…”
mentioning
confidence: 99%