Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology 2017
DOI: 10.1145/3139131.3141214
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The impact of avatar-owner visual similarity on body ownership in immersive virtual reality

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Cited by 49 publications
(26 citation statements)
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“…Present-day VR, however, is a brilliant new medium that exceeds illusion and brings about tangible results in reality with unlimited potential for large-scale application in art, entertainment, relaxation, learning, exercise, training, and treatment or therapy. VR visualizes not only events but also psychological conditions and personalized perceptions [ 217 , 218 , 219 , 220 ], induces a sense of ownership [ 221 , 222 ] and of presence [ 223 , 224 , 225 , 226 , 227 ], offers immersion [ 228 ], and renders the self in different reality modes, such as being represented by avatar or having a different gender [ 229 , 230 ]. It also influences physical sensations in interventions, such as pain management [ 231 , 232 ] or stress and anxiety reduction [ 233 ]; induces necessary emotions, such as empathy [ 234 ]; or aims at achieving higher goals, such as self-development [ 235 ].…”
Section: Discussionmentioning
confidence: 99%
“…Present-day VR, however, is a brilliant new medium that exceeds illusion and brings about tangible results in reality with unlimited potential for large-scale application in art, entertainment, relaxation, learning, exercise, training, and treatment or therapy. VR visualizes not only events but also psychological conditions and personalized perceptions [ 217 , 218 , 219 , 220 ], induces a sense of ownership [ 221 , 222 ] and of presence [ 223 , 224 , 225 , 226 , 227 ], offers immersion [ 228 ], and renders the self in different reality modes, such as being represented by avatar or having a different gender [ 229 , 230 ]. It also influences physical sensations in interventions, such as pain management [ 231 , 232 ] or stress and anxiety reduction [ 233 ]; induces necessary emotions, such as empathy [ 234 ]; or aims at achieving higher goals, such as self-development [ 235 ].…”
Section: Discussionmentioning
confidence: 99%
“…Our results are similar to those of Lugrin et al 31 who reported no significant differences in self‐reported body ownership between all three avatars when examining a human, robot, and block‐man avatars. Jo et al 32 also investigated three self‐avatar body types for inducing body ownership, finding that the cartoon‐like semblance of the actual participant elicited the most body ownership, when compared to a realistic self‐avatar and a cartoon‐like character in a different outfit. Considering their results, it is possible that none of our self‐avatars elicited body ownership, as none bore any semblance to any participants.…”
Section: Discussionmentioning
confidence: 99%
“…However, the work on appearance of the hands and arms also suggests that more realism may be counterproductive (e.g. [6].). We also note that the hands only condition is not significantly different than the no avatar condition.…”
Section: Discussionmentioning
confidence: 99%
“…They found that each avatar generated a high level of ownership, but that the humanoid avatar was slighly lower [9]. Similarly, Jo et al showed that a faithful reproduction of the participant's hand solicited a lower body ownership than a cartoony avatar [6]. Argelaguet et al showed that participants had a higher sense of ownership of a virtual hand that mapped directly to their real hand [1].…”
Section: Avatars and Body Ownershipmentioning
confidence: 99%