“…Present-day VR, however, is a brilliant new medium that exceeds illusion and brings about tangible results in reality with unlimited potential for large-scale application in art, entertainment, relaxation, learning, exercise, training, and treatment or therapy. VR visualizes not only events but also psychological conditions and personalized perceptions [ 217 , 218 , 219 , 220 ], induces a sense of ownership [ 221 , 222 ] and of presence [ 223 , 224 , 225 , 226 , 227 ], offers immersion [ 228 ], and renders the self in different reality modes, such as being represented by avatar or having a different gender [ 229 , 230 ]. It also influences physical sensations in interventions, such as pain management [ 231 , 232 ] or stress and anxiety reduction [ 233 ]; induces necessary emotions, such as empathy [ 234 ]; or aims at achieving higher goals, such as self-development [ 235 ].…”