2022
DOI: 10.3991/ijim.v16i24.35749
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The Impact of Android Module-Based Inquiry Flipped Classroom Learning on Mathematics Problem Solving and Creative Thinking Ability

Abstract: This research uses the Android module based on a strategy called "inquiry-based learning" and "flipped classroom" to help people utilize their cross-disciplinary skills in complex real-world situations. This experiment showed how the Android module-based inquiry flipped classroom learning affects math pre-service teachers' ability to solve mathematical problems and think creatively in geometry. In the third term, 123 students were randomly assigned Android module-based inquiry flipped classroom learning, Power… Show more

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Cited by 8 publications
(12 citation statements)
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“…Touch-type online game education aims to solve realistic problems in higher education and teaching by affecting users' behaviors by reasonably utilizing game elements and game mechanisms under the guidance of a game framework, and it is unrelated to the simple game-playing of students. Currently, game-based education is widely promoted in developed countries, such as European and American countries [27]. In China's higher education, game-based education refers to the problem of attracting learners and guiding them to solve problems using game elements, game design technologies, and game mechanisms.…”
Section: Discussionmentioning
confidence: 99%
“…Touch-type online game education aims to solve realistic problems in higher education and teaching by affecting users' behaviors by reasonably utilizing game elements and game mechanisms under the guidance of a game framework, and it is unrelated to the simple game-playing of students. Currently, game-based education is widely promoted in developed countries, such as European and American countries [27]. In China's higher education, game-based education refers to the problem of attracting learners and guiding them to solve problems using game elements, game design technologies, and game mechanisms.…”
Section: Discussionmentioning
confidence: 99%
“…Task collection tools and online discussion forums on e-learning platforms are also beneficial in increasing students' participation and engagement in the learning process [18], [51]. Additionally, integrating interactive quizzes into mobile technology can boost student motivation and improve learning outcomes [40], [52], [53].…”
Section: Discussionmentioning
confidence: 99%
“…The researchers examined the predictive value of the exogenous variables by conducting the Coefficients of Determination R 2 analysis (Nakagawa et al, 2018). The relevant analysis helps to examine the extent to which the exogenous variables affect the dependent variable (See Table 6) (Ariani et al, 2022). This revealed a 62.9% variance in the Metaverse Experience Browser Acceptance.…”
Section: Outer Model Analysismentioning
confidence: 99%