2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2018
DOI: 10.1109/ismar.2018.00034
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The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios

Abstract: Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of the main challenges of spatial audio rendering. HRTFs capture the listener's acoustic effects and personal perception, allowing immersion in virtual reality (VR) applications. This paper aims to investigate the connection between listener sensitivity in vertical localization cues and experienced presence, spatial audio quality, and attention. Two VR experiments with head-mounted display (HMD) and animated visua… Show more

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Cited by 16 publications
(13 citation statements)
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References 33 publications
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“…A similar observation can be made regarding HRTF stability and the observation that Groups BB and WW did not benefit from a consistent use of a given HRTF compared to Groups BW and WB, who alternated HRTFs. Additionally, Groups BW and WB did not perceive the change in HRTF between S1 and S2, a result similar to that reported in [11]. Overall, these results do not provide a strong argument in favor of the need for HRTF spectral cue individualization for the given task at hand (i.e., an immersive audio-visual interaction game in which audio rapidly steers attention outside of FOV events).…”
Section: Discussionsupporting
confidence: 68%
See 1 more Smart Citation
“…A similar observation can be made regarding HRTF stability and the observation that Groups BB and WW did not benefit from a consistent use of a given HRTF compared to Groups BW and WB, who alternated HRTFs. Additionally, Groups BW and WB did not perceive the change in HRTF between S1 and S2, a result similar to that reported in [11]. Overall, these results do not provide a strong argument in favor of the need for HRTF spectral cue individualization for the given task at hand (i.e., an immersive audio-visual interaction game in which audio rapidly steers attention outside of FOV events).…”
Section: Discussionsupporting
confidence: 68%
“…Previous research has been conducted on the impact of HRTF individualization on task performance in casual VR applications. [11] studied for example the impact of the audio rendering condition on the "Quality of Experience" as judged by participants after short VR scene explorations. Experiencing the scenes with either stereo, "generic" HRTF, or individualized HRTF audio rendering, participants rated their experience in terms of immersion, naturalness, externalization, etc.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, the inclusion of population with mostly no musical experience (either playing or producing) is beneficial since results will not be biased towards participants with an experienced hearing ability resulting from musical training. Additionally, we acknowledge that some participants might better at sound localizing [16] but we were not aware of any pre-screening protocols at the time of the study.…”
Section: Results Sample Characteristicsmentioning
confidence: 99%
“…Non-musicians might also perform relatively well if their spatial orientation in regards to spatial cognitive maps is better developed than musicians. The participants' previous experience with spatial audio technologies, their localization accuracy with non-individual HRTFs [18], their sensitivity to spectral shape [3], or the connection with body/head movements in embodied cognition [41] should be carefully considered in a complete user characterization.…”
Section: Discussionmentioning
confidence: 99%