1997
DOI: 10.1145/271283.271303
|View full text |Cite
|
Sign up to set email alerts
|

The ImmersaDesk and Infinity Wall projection-based virtual reality displays

Abstract: Virtual reality (VR) can be defined as interactive computer graphics that provides viewer-centered perspective, large field of view and stereo. Head-mounted displays (HMDs) and BOOMs™ achieve these features with small display screens which move with the viewer, close to the viewer's eyes. Projection-based displays [3, 7], supply these characteristics by placing large, fixed screens more distant from the viewer. The Electronic Visualization Laboratory (EVL) of the University of Illinois at Chicago has… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
68
0
3

Year Published

1999
1999
2019
2019

Publication Types

Select...
5
3
2

Relationship

0
10

Authors

Journals

citations
Cited by 161 publications
(71 citation statements)
references
References 6 publications
0
68
0
3
Order By: Relevance
“…Thus in addition to geometric alignment between projected images, it is also necessary to achieve intensity normalization. The problem of generating seamless images using multiple projectors has been explored for large wide-field-of-view displays [Panoram] [Trimensions] [Raskar99], as well as two-dimensional arrays of flat projections [Humphreys99] [Czernuszenko97]. In such cases, the overlap region is typically a (well-defined) contiguous region on display surface as well as in each projectors frame buffer.…”
Section: Occlusions and Overlapsmentioning
confidence: 99%
“…Thus in addition to geometric alignment between projected images, it is also necessary to achieve intensity normalization. The problem of generating seamless images using multiple projectors has been explored for large wide-field-of-view displays [Panoram] [Trimensions] [Raskar99], as well as two-dimensional arrays of flat projections [Humphreys99] [Czernuszenko97]. In such cases, the overlap region is typically a (well-defined) contiguous region on display surface as well as in each projectors frame buffer.…”
Section: Occlusions and Overlapsmentioning
confidence: 99%
“…The PowerWall is a single 1.8m x 2.4 screen driven by a 2x2 matrix of video projectors. A successor project called InfinityWall has been portrayed in [5], providing a 2048x1536 pixel stereoscopic display for large audiences.…”
Section: Related Workmentioning
confidence: 99%
“…Visual immersion needs specific, expensive and cumbersome hardware, such as head-worn displays (HMDs), large displays or CAVE systems (Sutcliffe et al, 2006). HMDs offer a good level of immersion, but often suffer of a small field of view and isolate the user and his/her body both from the real and the virtual world (Czernuszenko et al, 1997). Spatially Immersive Displays (SIDs), like wall-displays and CAVEs, have the advantage of being multi-user, to allow persons to be physically within the virtual environment and feature a wide field of view.…”
Section: Introductionmentioning
confidence: 99%