Interactive Digital Narrative 2015
DOI: 10.4324/9781315769189-5
|View full text |Cite
|
Sign up to set email alerts
|

The Holodeck is all Around Us—Interface Dispositifs in Interactive Digital Storytelling

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2015
2015
2022
2022

Publication Types

Select...
4
1

Relationship

1
4

Authors

Journals

citations
Cited by 7 publications
(3 citation statements)
references
References 1 publication
0
3
0
Order By: Relevance
“…This is giving rise to new "post-symbolic" languages that incorporate gestures, emotions, and even cognitive processes (as, e.g., in BCI). As claimed by Knoller and Ben-Arie [17], this trajectory of increasingly rich interfaces calls for a reexamination of the IDN's heritage and current practice in relation to these new developments, as these technological platforms provide new multimodal and interactive modes for meaning-making [18].…”
Section: Xr and Interactive Digital Narratives (Idn)mentioning
confidence: 99%
“…This is giving rise to new "post-symbolic" languages that incorporate gestures, emotions, and even cognitive processes (as, e.g., in BCI). As claimed by Knoller and Ben-Arie [17], this trajectory of increasingly rich interfaces calls for a reexamination of the IDN's heritage and current practice in relation to these new developments, as these technological platforms provide new multimodal and interactive modes for meaning-making [18].…”
Section: Xr and Interactive Digital Narratives (Idn)mentioning
confidence: 99%
“…We further developed a system of 38 descriptors for the analysis and comparison of authoring tools, which attempts to describe which place a particular tool occupies on the widest definition available of the IDN expressive space. The underlying theoretical insights were gleaned primarily from two complementary theoretical models that strive to comprehensively describe the space of IDN/IDS: Koenitz's SPP model [11], which regards IDN as a system, and Knoller's userly text model [25][26][27], which regards IDS as interactive experience (see also a proposed synthesis of these two models in [4]). These insights were then crystallised into a list of descriptors describing what qualities of authoring tools are most pertinent and may be deducible via direct examination of tools themselves: their interface, design process, usage, etc.…”
Section: Descriptorsmentioning
confidence: 99%
“…Because our current list of descriptors traces the existing field of authoring tools, it isn't future proof, as it does not address what may be significant for the design of future authoring tools. We are particularly curious about tools that would model and connect the design of interfaces [50,51,54], interaction models and user experience [25,52] with narrative designparticularly through embodied\gestural interfaces [26,53]. These are accounted for in our models, as well as in IDN artefacts, but are at best implicit in IDN-specific authoring tools.…”
Section: Conclusion: Limitations and Future Workmentioning
confidence: 99%