2015
DOI: 10.1016/j.entcom.2015.08.001
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The HEXACO model of personality and video game preferences

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Cited by 24 publications
(30 citation statements)
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“…It introduces seven player archetypes: Achiever, Conqueror, Daredevil, Mastermind, Seeker, Socialiser, and Survivor. It is a promising approach, supplementing existing research with a more diverse array of player types, and it has been initially investigated on its psychometric properties [8] and been used in a number of recent studies in HCI [7,35,48].…”
Section: Personalization In Games and Gameful Designmentioning
confidence: 99%
“…It introduces seven player archetypes: Achiever, Conqueror, Daredevil, Mastermind, Seeker, Socialiser, and Survivor. It is a promising approach, supplementing existing research with a more diverse array of player types, and it has been initially investigated on its psychometric properties [8] and been used in a number of recent studies in HCI [7,35,48].…”
Section: Personalization In Games and Gameful Designmentioning
confidence: 99%
“…Our fourth hypothesis shows a positive relationship between agreeableness and consumer video game engagement. In previous research, agreeableness dimension carries a positive correlation in multiplayer games environment and "helping" style games (Worth and Book, 2014), as well as a positive correlation with a preference to play challenging games (Zeigler-Hill and Monica, 2015). So, individuals with this attribute are adaptable and understanding and carry the proclivity to engage in games for social rapport or entertainment purposes actively.…”
Section: Constructsmentioning
confidence: 89%
“…In prior studies, a negative relationship was also confirmed between TABLE 4 | Assessment of the measurement model on second-order formative constructs (e.g., honesty-humility, emotionality, and etc.). emotionality and daredevil preferences (Zeigler-Hill and Monica, 2015). It is important to highlight that emotional individuals prefer to avoid challenging scenarios where there is a likelihood to receive negative feedback and social disapproval.…”
Section: Discussionmentioning
confidence: 99%
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“…Moreover, McMahon et al [22] investigated the relation of the five-factor personality traits with the player types of the DGD1 model. Finally, Zeigler-Hill and Monica [39] identified several significant associations between the BrainHex archetypes and the HEXACO personality traits [20]. Moreover, Orji et al [27] studied the relation between the five-factor personality traits and several persuasive strategies used in the context of serious and persuasive games.…”
Section: Player Preferences Based On Personality Factorsmentioning
confidence: 99%