2021
DOI: 10.1080/1475939x.2021.2006077
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The happy association of game and gamification: the use and evaluation of game elements with game-based activities

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Cited by 8 publications
(13 citation statements)
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“…On the other hand, Erümit and Yılmaz (2022) found out that gamification activities had a significantly positive effect on undergraduate students' cognitive engagement whereas it had not a significant effect on undergraduate students' emotional and behavioral engagement. According to Ding et al (2017), gamified online discussion platform called gEchoLu did not significantly affect graduate students' behavioral, emotional and cognitive engagement.…”
Section: Effects Of Gamification On Engagement and Cognitive Loadmentioning
confidence: 89%
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“…On the other hand, Erümit and Yılmaz (2022) found out that gamification activities had a significantly positive effect on undergraduate students' cognitive engagement whereas it had not a significant effect on undergraduate students' emotional and behavioral engagement. According to Ding et al (2017), gamified online discussion platform called gEchoLu did not significantly affect graduate students' behavioral, emotional and cognitive engagement.…”
Section: Effects Of Gamification On Engagement and Cognitive Loadmentioning
confidence: 89%
“…Despite the mentioned positive results for engagement in the gamification environment, Erümit and Yılmaz (2022) noticed that the same gamification elements got different effects on students' engagement in sub-dimensions. They revealed that gamification did not have a significant effect on undergraduate students' emotional and behavioral engagement by comparing pretest and posttest results.…”
Section: Engagement In Gamificationmentioning
confidence: 90%
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