2011
DOI: 10.37236/679
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The Guessing Number of Undirected Graphs

Abstract: Riis [Electron. J. Combin., 14(1):R44, 2007] introduced a guessing game for graphs which is equivalent to finding protocols for network coding. In this paper we prove upper and lower bounds for the winning probability of the guessing game on undirected graphs. We find optimal bounds for perfect graphs and minimally imperfect graphs, and present a conjecture relating the exact value for all graphs to the fractional chromatic number.

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Cited by 21 publications
(69 citation statements)
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“…In the rest of this section, we present a few known results on the guessing number, define some useful random variables on the cycle graph and a notion of entropy, all of which will be used extensively in our proofs. When possible, we are consistent with the definitions and notations given in [5,6,7,2,13,14]. We start with a small, useful result that shows, intuitively, that we are allowed to "forget" some colours.…”
Section: Backround Materials and Notationmentioning
confidence: 85%
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“…In the rest of this section, we present a few known results on the guessing number, define some useful random variables on the cycle graph and a notion of entropy, all of which will be used extensively in our proofs. When possible, we are consistent with the definitions and notations given in [5,6,7,2,13,14]. We start with a small, useful result that shows, intuitively, that we are allowed to "forget" some colours.…”
Section: Backround Materials and Notationmentioning
confidence: 85%
“…Christofides and Markström [7] showed that, for a perfect graph G and any s, gn(G, s) = n − α where α is the size of the largest independent set in G. For example, the complete graph K n is a perfect graph with α = 1, so an optimal protocol on K n , wins with probability 1/s. The 3-cycle and the even-cycle C 2k (for any positive integer k) are both perfect graphs with α(C 3 ) = 1 and α(C 2k ) = k so gn(C 3 , s) = 2 and gn(C 2k , s) = k ∀ k.…”
Section: Introductionmentioning
confidence: 99%
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“…The q-strict guessing number is g[D, q] := log q fix + [D, q], while the q-guessing number is g(D, q) := log q fix + (D, q). The guessing number and the strict guessing number tend to the same limit as q tends to infinity [8]:…”
Section: Number Of Fixed Pointsmentioning
confidence: 96%
“…In particular, if D is an odd undirected cycle, i.e. D = C 2k+1 for k ≥ 2, then H(C 2k+1 ) = k + 1/2 [8].…”
Section: Number Of Fixed Pointsmentioning
confidence: 99%