“…Recent work on game production has been marshalled under the banner of ‘game production studies’, an interdisciplinary social scientific field that ‘emphasizes the cultural, economic, political, and social circumstances in which games are created and the production cultures associated with development’ (Sotamaa and Švelch, 2021: 12). For example, work has focused on areas like the precarious nature of labour (Keogh, 2019), the political economy of software – particularly within the platform-based economy (Nieborg et al, 2020), the role of production and distribution intermediaries such as trade shows (Parker et al, 2018) and the regulatory conditions that inform game work (Ozimek, 2019b). Further to this, game production studies has been particularly attentive to the regionality of production – that is, to the specific economic, social, and regulatory contexts of production which differ markedly across the world, with work spanning regions such as China (Nakamura and Wirman, 2021), Australia (Keogh, forthcoming), Czechoslovakia (Švelch, 2018), Poland (Ozimek, 2019a) and the US (O’Donnell, 2014).…”