2019
DOI: 10.1177/1367877918821238
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The ‘grey area’ of employment relations in the Polish videogame industry

Abstract: This article discusses fraudulent contracting of work in the Polish videogame industry by addressing its relation to workers’ understanding of their insecure employment and the economic risk associated with it. Fraudulent contracting of work is understood as misuse of civil law contracts/self-employment to disguise different types of employment relations. The article draws upon in-depth interviews with Polish videogame workers and key sector organisations to examine their understanding of the prevalence of emp… Show more

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Cited by 7 publications
(6 citation statements)
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“…Philanthropic foreign funding schemes supporting the rebuilding of civil society from the ashes of socialism compensated for state deregulation and privatization of the art world with resulting dwindling arts subsidies and vanishing public art spaces (Galliera, 2017). Deeply socialized and informal creative labour practices, often sustained in third-sector institutions and grey economies, proliferate in post-socialist creative industries as a 'survival' and 'hopeful' response to constant financial, social and economic distress (Alacovska, 2018a(Alacovska, , 2018bOzimek, 2019).…”
Section: Caring Inquiry: Exploring the Meaning Of Care In Creative Workmentioning
confidence: 99%
“…Philanthropic foreign funding schemes supporting the rebuilding of civil society from the ashes of socialism compensated for state deregulation and privatization of the art world with resulting dwindling arts subsidies and vanishing public art spaces (Galliera, 2017). Deeply socialized and informal creative labour practices, often sustained in third-sector institutions and grey economies, proliferate in post-socialist creative industries as a 'survival' and 'hopeful' response to constant financial, social and economic distress (Alacovska, 2018a(Alacovska, , 2018bOzimek, 2019).…”
Section: Caring Inquiry: Exploring the Meaning Of Care In Creative Workmentioning
confidence: 99%
“…Iako imaju ključnu ulogu u isporuci funkcionalnih videoigara krajnjim korisnicima, procjenjuje se da je pozicija testera ili, kako ih znanost još naziva technobeomi, odnosno mrežni robovi 53 podcijenjena i znantno nesigurnija u odnosu na druge radnike ovog sektora kreativne ekonomije. 54 Osim toga, nova ekonomija često se u teoriji smatra tzv. zonom bez sindikata.…”
Section: Digitalizacija Rada I Fleksibilni Oblici Zapošljavanjaunclassified
“…Recent work on game production has been marshalled under the banner of ‘game production studies’, an interdisciplinary social scientific field that ‘emphasizes the cultural, economic, political, and social circumstances in which games are created and the production cultures associated with development’ (Sotamaa and Švelch, 2021: 12). For example, work has focused on areas like the precarious nature of labour (Keogh, 2019), the political economy of software – particularly within the platform-based economy (Nieborg et al, 2020), the role of production and distribution intermediaries such as trade shows (Parker et al, 2018) and the regulatory conditions that inform game work (Ozimek, 2019b). Further to this, game production studies has been particularly attentive to the regionality of production – that is, to the specific economic, social, and regulatory contexts of production which differ markedly across the world, with work spanning regions such as China (Nakamura and Wirman, 2021), Australia (Keogh, forthcoming), Czechoslovakia (Švelch, 2018), Poland (Ozimek, 2019a) and the US (O’Donnell, 2014).…”
Section: Game Production Studiesmentioning
confidence: 99%