2023
DOI: 10.1016/j.chb.2022.107476
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The gamer identity scale: A measure of self concept as a video gamer

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Cited by 5 publications
(2 citation statements)
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“…After the filtering questions, the survey was divided in two parts and required about 10 min to complete. Part 1 assessed variables examining the social psychology of gamers and is published here (Yim et al, 2023). In Part 2 of the survey, participants completed the valid and reliable International Physical Activity Questionnaire (IPAQ; Craig et al, 2003).…”
Section: Data Collectionmentioning
confidence: 99%
“…After the filtering questions, the survey was divided in two parts and required about 10 min to complete. Part 1 assessed variables examining the social psychology of gamers and is published here (Yim et al, 2023). In Part 2 of the survey, participants completed the valid and reliable International Physical Activity Questionnaire (IPAQ; Craig et al, 2003).…”
Section: Data Collectionmentioning
confidence: 99%
“…From the perspective of consumers, the purchase attitude towards virtual goods will also affect their purchase behavior. For teenagers, it can be shown that it is worthwhile to buy virtual goods, and the difficulty of the game is reduced, or they can get virtual items or characters they want [6]. It is also possible that they are motivated by vanity to obtain recognition from others.…”
Section: Case 1: Malformed Consumptionmentioning
confidence: 99%