2021
DOI: 10.1016/j.tcs.2021.05.014
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The game of Cops and Eternal Robbers

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Cited by 4 publications
(11 citation statements)
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“…Section 5 focuses on Cartesian grids, in which Theorem 18 gives the exact value of ζ k for such graphs in many cases, with the remaining cases being one of two values as long as n is sufficiently large. This result also separates the parameters, showing that for all i < j, there exists a graph G with ζ i (G) ≠ ζ j (G), settling an open problem stated in [9]. We finish with open problems.…”
Section: Introductionmentioning
confidence: 71%
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“…Section 5 focuses on Cartesian grids, in which Theorem 18 gives the exact value of ζ k for such graphs in many cases, with the remaining cases being one of two values as long as n is sufficiently large. This result also separates the parameters, showing that for all i < j, there exists a graph G with ζ i (G) ≠ ζ j (G), settling an open problem stated in [9]. We finish with open problems.…”
Section: Introductionmentioning
confidence: 71%
“…We denote the minimum number of cops required to win the k-proximity game on a graph G as prox k (G). This is a generalization of the blind localization game first considered in [11], which was later reintroduced as the proximity game in [9]. The k-proximity game is also analogous to the k-visibility seeing cop-number introduced in [15].…”
Section: General Boundsmentioning
confidence: 98%
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