Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques 1996
DOI: 10.1145/237170.237289
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The future of virtual reality

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Cited by 36 publications
(3 citation statements)
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“…The use of virtual reality, however, implies wearing special glasses or devices, which is cumbersome for dancers: dancing with something strapped to their heads can also prevent dancers from performing all of the movements in the way they intended. Furthermore, these devices may isolate people from one another [38], limiting the social component of learning that happens in classes.…”
Section: Virtual Realitymentioning
confidence: 99%
“…The use of virtual reality, however, implies wearing special glasses or devices, which is cumbersome for dancers: dancing with something strapped to their heads can also prevent dancers from performing all of the movements in the way they intended. Furthermore, these devices may isolate people from one another [38], limiting the social component of learning that happens in classes.…”
Section: Virtual Realitymentioning
confidence: 99%
“…However, this would require the user to wear peripherals. It has also been argued that interaction with multiple users is more preferable with an immersive display system (Lantz, 1996).…”
Section: Visie Immersive Environmentmentioning
confidence: 99%
“…Another prevalent classification of VR is grounded in hardware and equipment. Immersive VR systems typically necessitate specialized hardware, such as HMDs and data gloves, to facilitate a fully immersive experience for the user (Lantz, 1996). In contrast, nonimmersive VR generally uses a desktop computer or mobile device with a standard monitor or display to simulate a virtual environment (Saposnik et al , 2016).…”
Section: Introductionmentioning
confidence: 99%