2006
DOI: 10.1016/j.ijhcs.2005.08.014
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The frequent wayfinding-sequence (FWS) methodology: Finding preferred routes in complex virtual environments

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Cited by 22 publications
(15 citation statements)
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“…Ironically, one of the earliest hopes of the web is that it might provide just such pathways through a sea of information, highlighting ways of linking together and making sense the unstructured collection [29]. Wayfinding is the process of navigating an environment, analyzing the surroundings and making decisions on how best to end up at the desired location [30]. Research comparing wayfinding in the physical world with that of the virtual world suggests that the mechanisms are similar, relying on social and psychological cues as well as physical.…”
Section: Network Threshold Modelmentioning
confidence: 99%
“…Ironically, one of the earliest hopes of the web is that it might provide just such pathways through a sea of information, highlighting ways of linking together and making sense the unstructured collection [29]. Wayfinding is the process of navigating an environment, analyzing the surroundings and making decisions on how best to end up at the desired location [30]. Research comparing wayfinding in the physical world with that of the virtual world suggests that the mechanisms are similar, relying on social and psychological cues as well as physical.…”
Section: Network Threshold Modelmentioning
confidence: 99%
“…Furthermore, there is little control on external conditions such as the weather, the amount of traffic, the type of environment, and other factors that can influence the analysis of the system. Based on our previous research, we advocate the use of virtual environments (VEs) for experimental verification of the next generation of ALDSs, since VEs are a practical alternative to the inflexibilities of real world environments (Sadeghian et al, 2005(Sadeghian et al, , 2006c.…”
Section: Experimental Verification Of the Next Generation Of Aldssmentioning
confidence: 99%
“…In our previous research, we have created multiple virtual cities and used them to study route preferences and the navigation process (Sadeghian et al, 2005(Sadeghian et al, , 2006a(Sadeghian et al, , 2006b(Sadeghian et al, , 2006c. The virtual cities provided an adaptable environment where routes with different types of characteristics and scenery were easily generated.…”
Section: Experimental Verification Of the Next Generation Of Aldssmentioning
confidence: 99%
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“…Unfortunately, hardware restrictions can make such enhancements impossible in many VR applications, leading researchers to investigate alternative synthetic navigation aids that can be included in an application to assist users as they move about the virtual worlds. Such aids include the use of maps [Aretz 1991] and trails [Ruddle, 2005], as well as providing route information from experienced users [Sadeghian 2006]. …”
Section: Introductionmentioning
confidence: 99%