2011
DOI: 10.1386/tear.8.3.255_1
|View full text |Cite
|
Sign up to set email alerts
|

The festive character of cyber art

Abstract: Resumo: Partindo de uma das mais notáveis características da ciberarte, a "interatividade", em um contexto de hibridização generalizada dos procedimentos e dispositivos tecnológicos disponíveis na atual era hipertecnológica, o presente artigo colocará em destaque a dimensão do festivo no âmbito das práticas artísticas contemporâneas, especialmente em sua vertente tecnológica e digital. A fim de considerar tanto o seu aspecto "criacionista" quanto o "reflexionista", a interpretação proposta partirá das questões… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2016
2016
2016
2016

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 0 publications
0
1
0
Order By: Relevance
“…clothes, avatars, and even buildings), assumed avatar behaviors (e.g. dance movements), cyber arts (Amaral, 2010), and machinima or animated 3D movies produced and directed by avatars (Johnson & Pettit, 2012). Correspondingly, virtual consumption, referring to the purchase of virtual products in exchange for real life currencies (Lehdonvirta, 2009), has become an important building block of this virtual community.…”
Section: 4 Consumption Practices In Second Lifementioning
confidence: 99%
“…clothes, avatars, and even buildings), assumed avatar behaviors (e.g. dance movements), cyber arts (Amaral, 2010), and machinima or animated 3D movies produced and directed by avatars (Johnson & Pettit, 2012). Correspondingly, virtual consumption, referring to the purchase of virtual products in exchange for real life currencies (Lehdonvirta, 2009), has become an important building block of this virtual community.…”
Section: 4 Consumption Practices In Second Lifementioning
confidence: 99%