2014
DOI: 10.4172/2155-6105.1000205
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The Feasibility of eHealth in Mental Health Care

Abstract: Currently, eHealth is widely used in mental health care. Most eHealth services have been developed for mental health care due to its distinctive features such as privacy, accessibility, affordability, acceptability, and costefficiency.This review summarizes existing literature on the feasibility of eHealth in mental health care and discusses its pros and cons as a service delivery tool. To conduct a systematic literature search, over 11000 articles were retrieved from PubMed and Medline.The keywords used in eH… Show more

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Cited by 11 publications
(5 citation statements)
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“…The study results that indicate overall assessment about the sample responses (health care providers) about feasibility domain was there is feasibility for application of electronic health system. These finding is consistence with that found use of e-Health requires a certain degree of technical proficiency from both health care professionals (7) .…”
Section: Discussionsupporting
confidence: 90%
“…The study results that indicate overall assessment about the sample responses (health care providers) about feasibility domain was there is feasibility for application of electronic health system. These finding is consistence with that found use of e-Health requires a certain degree of technical proficiency from both health care professionals (7) .…”
Section: Discussionsupporting
confidence: 90%
“…Internet-delivered interventions have several advantages over traditional therapy, including increased scalability and accessibility, in that many applications are not limited by time (they can be administered asynchronously) or space (they can be administered remotely) ( Basnet et al, 2014 ). Despite the demonstrated success and value of internet-delivered interventions for many mental health disorders, there has been little development of such interventions for PDs, and only a limited number of studies have been conducted on their effectiveness.…”
Section: Introductionmentioning
confidence: 99%
“…There is growing interest in the application of gamification in eHealth since games can stimulate and motivate physical activity in a playful way [35]. eHealth is also feasible for people with SMI [36], but research is limited on the effects of eHealth and gamification on physical activity [32].…”
Section: Introductionmentioning
confidence: 99%