“…Some consist of digital, computer-generated worlds completely created by a programmer with a video game-like feel; others are captured from the real world using advanced video cameras that can record in 360 degrees, with the users' points of view being from the perspective of the camera. This type of technology has primarily been applied to video gameplay; however, some recent attempts have been made to apply this technology to create experiential, simulated educational opportunities (Padilha et al, 2018;Riva, 2005) and as a clinical tool in exposure therapy to treat PTSD (Rizzo et al, 2008), social anxiety (Sarver, Beidel, & Spitalnick, 2014), and various phobias (Parsons & Rizzo, 2008;Stupar-Rutenfrans, Ketelaars, & van Gisbergen, 2017) and to provide pain management (Wiederhold, Gao, Sulea, & Wiederhold, 2014).…”