2014
DOI: 10.1007/978-3-319-07788-8_36
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The Experience of Spatial Interaction: Conceptualizing the User Experience of Virtual Environments

Abstract: This paper examines the issue of User Experience (UX) as applied to immersive Virtual Reality from the standpoint of environmental psychology and related fields as a complement to principles from the fields of product design, psychology of emotion, formal aesthetics etc. Partly on account of its generality, multidisciplinary nature, and broad applicability, UX continues to defy a single commonly accepted definition, a fact which necessitates a holistic treatment of the subject of spatial interaction design. Va… Show more

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Cited by 1 publication
(1 citation statement)
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“…Field of View (FoV). Higher FoV has been associated with higher immersion as the user can perceive more of the VE ( facilitates the learning process by allowing the subject to perceive a greater number of environmental stimuli (Rizopoulos and Charitos 2014). On the other hand, there is an association between wider FoV and more acute cybersickness symptoms (Kim et.al.…”
Section: System Factorsmentioning
confidence: 99%
“…Field of View (FoV). Higher FoV has been associated with higher immersion as the user can perceive more of the VE ( facilitates the learning process by allowing the subject to perceive a greater number of environmental stimuli (Rizopoulos and Charitos 2014). On the other hand, there is an association between wider FoV and more acute cybersickness symptoms (Kim et.al.…”
Section: System Factorsmentioning
confidence: 99%