2009
DOI: 10.1007/978-3-642-02583-9_43
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The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life

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Cited by 3 publications
(1 citation statement)
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“…Content can be "objects, places, activities" or any valuable information or experience (Bessière et al, 2009). Another important reason is the opportunity for participants to interact and communicate in a way that conveys a sense of presence lacking in other media (Park et al, 2009;Kelton, 2007). Wide opportunities for simulating environments make CVEs suitable for conducting meetings, performances and role playing (Sant, 2009).…”
Section: Introductionmentioning
confidence: 99%
“…Content can be "objects, places, activities" or any valuable information or experience (Bessière et al, 2009). Another important reason is the opportunity for participants to interact and communicate in a way that conveys a sense of presence lacking in other media (Park et al, 2009;Kelton, 2007). Wide opportunities for simulating environments make CVEs suitable for conducting meetings, performances and role playing (Sant, 2009).…”
Section: Introductionmentioning
confidence: 99%