2011
DOI: 10.1007/978-3-642-24500-8_2
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The Experience of Interactive Storytelling: Comparing “Fahrenheit” with “Façade”

Abstract: Abstract. At the intersection of multimedia, artificial intelligence, and gaming technology, new visions of future entertainment media arise that approximate the "Holodeck" ® idea of interactive storytelling. We report exploratory experiments on the user experience in a 'classic', foundational application of interactive storytelling, "Façade" (Mateas & Stern, 2002), and compare results with an identical experiment carried out with users of the adventure game "Fahrenheit". A total of N = 148 participants used o… Show more

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Cited by 19 publications
(12 citation statements)
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“…I have argued previously that the act of reading hyper-literature can be enjoyable in many ways. But I also agreed with the sceptics insofar as I found in 2006 and 2010 that the experience of highly non-linear narrative progress, combined with user-unfriendly interfaces and disruptive interactivity, could break the desirable balance of effort and reward, a balance that leads to flow, essential to reading pleasure (Csikszentmihalyi, 1975, 2002; Klimmt et al, 2012; Nell, 1988; Roth et al, 2011). In this study, I investigate whether more recent hyperactive narratives, with all their multimedia enticements, still present these challenges to readers.…”
Section: Introductionsupporting
confidence: 54%
“…I have argued previously that the act of reading hyper-literature can be enjoyable in many ways. But I also agreed with the sceptics insofar as I found in 2006 and 2010 that the experience of highly non-linear narrative progress, combined with user-unfriendly interfaces and disruptive interactivity, could break the desirable balance of effort and reward, a balance that leads to flow, essential to reading pleasure (Csikszentmihalyi, 1975, 2002; Klimmt et al, 2012; Nell, 1988; Roth et al, 2011). In this study, I investigate whether more recent hyperactive narratives, with all their multimedia enticements, still present these challenges to readers.…”
Section: Introductionsupporting
confidence: 54%
“…Note that Flow is also correlated with the Positive emotional state (.535). Note also that the scores for Flow and Positive emotional state are, for the first group 2.81 and 3.23 respectively, in a 5-point Likert scale (1)(2)(3)(4)(5), which correspond to rather high values (see [15] for comparisons with other systems tested with the same scales).…”
Section: Results and Interpretation Of Questionnaires-indicators Corrmentioning
confidence: 98%
“…We describe a method to verify narrative design conventions using empirical methods. Instead of the trial-and-error process of old, our method evaluates user reaction to A/B prototypes using an established toolkit measuring immersion, agency and transformation through a granular set of 13 psychological dimensions (Roth and Koenitz, 2016;Roth and Vermeulen, 2013;Roth, Klimmt, Vermeulen, and Vorderer, 2011;Roth, Vorderer, Klimmt, and Vermeulen, 2010).…”
Section: Iintroductionmentioning
confidence: 99%