Balancing games and producing content that remains interesting and challenging is a major cost factor in the design and maintenance of games. Dynamic difficulty adjustment (DDA) can successfully tune challenge levels to player abilities, but when implemented with classic heuristic parameter tuning (HPT) often turns out to be very noticeable, e.g. as "rubberbanding". Deep learning techniques can be employed for deep player behavior modeling (DPBM), enabling more complex adaptivity, but effects over frequent and longer-lasting game engagements, as well as comparisons to HPT have not been empirically investigated. We present a situated study of the effects of DDA via DPBM as compared to HPT on intrinsic motivation, perceived challenge and player motivation in a real-world MMORPG. The results indicate that DPBM can lead to significant improvements in intrinsic motivation and players prefer game experience episodes featuring DPBM over experience episodes with classic difficulty management. CCS Concepts •Human-centered computing → User models; •Computing methodologies → Neural networks; •Applied computing → Computer games;