2016
DOI: 10.1542/peds.2016-1358
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The Evolution of Virtual Violence: How Mobile Screens Provide Windows to Real Violence

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Cited by 10 publications
(7 citation statements)
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References 8 publications
(9 reference statements)
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“…Therefore, children may interpret the behavior of a superhero to be acceptable, even when they are committing severely violent acts, such as "use of a lethal weapon", "murder", and "mass murder". This relationship between violence depicted in the media and more frequent aggressive behavior has been found in several published studies [3,[18][19][20]. Furthermore, McCrary suggested that television superheroes may influence the development of moral values in kindergarten-aged children, and Martin found that the feelings children have towards superheroes are related to the way in which they feel about themselves [21][22].…”
Section: Discussionmentioning
confidence: 65%
“…Therefore, children may interpret the behavior of a superhero to be acceptable, even when they are committing severely violent acts, such as "use of a lethal weapon", "murder", and "mass murder". This relationship between violence depicted in the media and more frequent aggressive behavior has been found in several published studies [3,[18][19][20]. Furthermore, McCrary suggested that television superheroes may influence the development of moral values in kindergarten-aged children, and Martin found that the feelings children have towards superheroes are related to the way in which they feel about themselves [21][22].…”
Section: Discussionmentioning
confidence: 65%
“…. galvanize activism for police reform" [2] (p. 2); however, Boyd and Swanson also emphasize the potential for distress and discrimination associated with sharing content in such contexts, again highlighting the need for further research into the psychological consequences of unmonitored exposure to explicit violent content.…”
Section: Discussionmentioning
confidence: 99%
“…While there has been extensive research into the potential impacts of viewing fictional violent media in videogames and motion pictures [1], the informal exchange and viewing of explicit real-world violent footage is heavily under-researched, yet potentially highly problematic [2]. Viewing real-world footage of shootings or bombings on news media can initiate a "cycle of distress" and worry [3], but we know very little of the impacts of viewing explicitly violent real-world footage in an entirely uncensored way via online social networks.…”
Section: Introductionmentioning
confidence: 99%
“…Thus, teens may be exposed to images or videos that are overly violent (e.g. wars; De Choudhury et al , 2014), or content that contain self-harm and other immoral and illicit behaviors (Wisniewski et al , 2016) that may be disturbing to young viewers (Boyd and Swanson, 2016). Meanwhile, the anonymity of social media may also put teens at risk for cyberbullying, while protecting bullies (Barlett et al , 2016), and increasing the sense of fear and powerlessness of victims (Dooley et al , 2009).…”
Section: Background: the Dark-side Of Social Media For Teensmentioning
confidence: 99%