2013 Digital Heritage International Congress (DigitalHeritage) 2013
DOI: 10.1109/digitalheritage.2013.6744832
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The Etruscanning project: Gesture-based interaction and user experience in the virtual reconstruction of the Regolini-Galassi tomb

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Cited by 44 publications
(25 citation statements)
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“…They can illuminate what is now imperceptible, contextualise what is now isolated and incongruous and can give us a means of connecting with people and cultures from which we are separated by thousands of years. As Pietroni [10] states, the aim of virtual reconstructions of ancient sites is to "…multiply the communicative potentialities of cultural heritage, reactivating … relations in space, time and meaning". In his work on modern urban spaces, Soja [11] argued that ideas about space have tended to concentrate upon a binary opposition of what he termed 'first space' and 'second space'.…”
Section: Virtual Archaeologymentioning
confidence: 99%
“…They can illuminate what is now imperceptible, contextualise what is now isolated and incongruous and can give us a means of connecting with people and cultures from which we are separated by thousands of years. As Pietroni [10] states, the aim of virtual reconstructions of ancient sites is to "…multiply the communicative potentialities of cultural heritage, reactivating … relations in space, time and meaning". In his work on modern urban spaces, Soja [11] argued that ideas about space have tended to concentrate upon a binary opposition of what he termed 'first space' and 'second space'.…”
Section: Virtual Archaeologymentioning
confidence: 99%
“…In the same context, we find "Etruscanning 3D, " 7 another EU-funded project running during 2011-2012. This project aimed at the visualization of an Etruscan tomb by means of gesture-based interaction, manipulation of objects, and evocative storytelling (Pietroni et al, 2013). The interdisciplinary team comprised archeologists, museum professionals, experience designers, 3D modelers, and VR programmers.…”
Section: Design Pipelines In Digital Archeologymentioning
confidence: 99%
“…This implies a change in the work pipelines typically adopted in Digital Archeology; a change that seems to have started in the most recent projects (Pietroni et al, 2013;Ename, 2015;ACdPC, 2017) thanks to the integration of new professionals and new concepts coming from Media Arts and Interaction Design. Nonetheless, it is our belief that for this transition from 3D architectural models to VR-mediated experiences to be fulfilled, these new design (and evaluation) workflows in Digital Archeology need to be fully developed.…”
mentioning
confidence: 99%
“…The literature presents examples of using Kinect for cultural heritage [10][11][12]. It was used as a 3D scanner in the work given in [10] and as a Abstract This paper explores the use of data from the Kinect sensor for performing augmented reality, with emphasis on cultural heritage applications.…”
Section: Introductionmentioning
confidence: 99%
“…Introduction motion tracker to navigate in virtual reality reconstructions in [11,12]. User experience for large screens with Kinect in a cultural heritage setting, such as in an exhibition, has been demonstrated in [13].…”
mentioning
confidence: 99%