2022
DOI: 10.47391/jpma.22-006
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The emerging role of virtual reality training in rehabilitation

Abstract: Virtual reality (VR) uses computer-generated simulations to create a virtual environment for users which appears, sounds, and feels like real-life objects and events. The use of VR in rehabilitation is relatively new and has demonstrated to be an effective tool in achieving desired clinical outcomes by active engagement of participants. Over the past few years, the use of VR in rehabilitation has rapidly increased because of its advantages over traditional rehabilitation techniques. These include better patien… Show more

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Cited by 5 publications
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“…In comparison to previous reviews, such as the study by Abou et al (2020) that focused on the effects of VR therapy on balance and gait among individuals with spinal cord injury, the present study takes a broader perspective by examining the efficacy and evolution of VR technology in human movement training across various scenarios. In addition, while Afridi et al (2022) explored the emerging role of VR training in rehabilitation, this study specifically focuses on movement training and its applications in improving physical skills and function. Furthermore, Wang et al (2022a) conducted a survey on movement reproduction in immersive virtual rehabilitation, providing insights into the technology and user experience aspects.…”
Section: Introductionmentioning
confidence: 99%
“…In comparison to previous reviews, such as the study by Abou et al (2020) that focused on the effects of VR therapy on balance and gait among individuals with spinal cord injury, the present study takes a broader perspective by examining the efficacy and evolution of VR technology in human movement training across various scenarios. In addition, while Afridi et al (2022) explored the emerging role of VR training in rehabilitation, this study specifically focuses on movement training and its applications in improving physical skills and function. Furthermore, Wang et al (2022a) conducted a survey on movement reproduction in immersive virtual rehabilitation, providing insights into the technology and user experience aspects.…”
Section: Introductionmentioning
confidence: 99%