2013
DOI: 10.1109/tvcg.2013.41
|View full text |Cite
|
Sign up to set email alerts
|

The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation

Abstract: Fig. 1. From left to right are the low, medium, and high levels of visual realism, and a photograph of the real-world location used for the real AR condition.Abstract-In this paper, we investigate the validity of Mixed Reality (MR) Simulation by conducting an experiment studying the effects of the visual realism of the simulated environment on various search tasks in Augmented Reality (AR). MR Simulation is a practical approach to conducting controlled and repeatable user experiments in MR, including AR. This … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
50
0
1

Year Published

2015
2015
2023
2023

Publication Types

Select...
4
3
1

Relationship

2
6

Authors

Journals

citations
Cited by 83 publications
(52 citation statements)
references
References 15 publications
1
50
0
1
Order By: Relevance
“…This quality addresses a broad range of aspects, including display resolution (Ni et al, 2006), visual realism (Lee et al, 2013), visual complexity (Ragan et al, 2015), and many others. For more in-depth discussions of the components of immersion, and system fidelity in general, we recommend reading Bowman and McMahan (2007), McMahan (2011, McMahan et al (2012), Ragan et al (2015), and McMahan and Herrera (2016).…”
Section: Fundamentals Of Immersionmentioning
confidence: 99%
“…This quality addresses a broad range of aspects, including display resolution (Ni et al, 2006), visual realism (Lee et al, 2013), visual complexity (Ragan et al, 2015), and many others. For more in-depth discussions of the components of immersion, and system fidelity in general, we recommend reading Bowman and McMahan (2007), McMahan (2011, McMahan et al (2012), Ragan et al (2015), and McMahan and Herrera (2016).…”
Section: Fundamentals Of Immersionmentioning
confidence: 99%
“…Mild tracking artifacts did not have a significant overall task effect, but older participants appeared to cope worse with them. Moreover, Lee et al (2013) investigated the validity of the MR simulation concept for various search tasks. They conducted an experiment to study the effects of multiple levels of visual realism in AR for simulated environments.…”
Section: Simulation Of Ar Systemsmentioning
confidence: 99%
“…In addition, current AR systems have many limitations in terms of tracking quality, field of view (FOV), and display quality, so the results of such experiments might not be generalizable to high-performance AR systems of the future. For these reasons, we chose to run our experiments in virtual reality (VR), using the concept of AR simulation (Lee et al, 2010(Lee et al, , 2013Bowman et al, 2012). We used a high-end VR display and tracking system to simulate various AR system configurations, maintaining experimental control, and reducing the dependence of the results on system limitations.…”
mentioning
confidence: 99%
“…Lee et al [9,11], studied mixed reality simulation via several application and validation studies. In their implementation, a user was immersed in a virtual world by wearing a tracked head-mounted display and interacting with a tracked wand.…”
Section: Related Workmentioning
confidence: 99%
“…Additionally, realworld noise might affect crucial components of the AR system such as localization and registration, inhibiting accurate user data. MR simulation [11] can be used to overcome the traditional issues with mixed reality user studies by allowing systematic control over these variables.…”
Section: Introductionmentioning
confidence: 99%