2023
DOI: 10.1080/13683500.2023.2165483
|View full text |Cite
|
Sign up to set email alerts
|

The effects of virtual reality (VR) and augmented reality (AR) on senior tourists’ experiential quality, perceived advantages, perceived enjoyment, and reuse intention

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
0
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 30 publications
(2 citation statements)
references
References 58 publications
0
0
0
Order By: Relevance
“…However, in reality, tourism experiences generated by AR may not universally superior to those of original environment, because tourism experiences tend to be variable due to both subjective and objective factors [44,45]. One study [8] found out that respondents using innovative technology recalled less from their trip than a control group, indicating they paid more attention to the device itself rather than to their immediate experience of the environment.…”
Section: Augmented Reality In Tourismmentioning
confidence: 99%
“…However, in reality, tourism experiences generated by AR may not universally superior to those of original environment, because tourism experiences tend to be variable due to both subjective and objective factors [44,45]. One study [8] found out that respondents using innovative technology recalled less from their trip than a control group, indicating they paid more attention to the device itself rather than to their immediate experience of the environment.…”
Section: Augmented Reality In Tourismmentioning
confidence: 99%
“…In recent years, the landscape of higher education has undergone a profound transformation due to the rapid advancement of technology [1]. Among the myriad technological innovations, Virtual Reality (VR) technology has emerged as a promising tool with the potential to revolutionize the traditional classroom experience [2]. VR, a computergenerated simulation of a three-dimensional environment that can be interacted with in a seemingly real or physical way, offers unique opportunities to engage and immerse students in educational content [3].…”
Section: Introductionmentioning
confidence: 99%