2022
DOI: 10.1123/jsr.2021-0198
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The Effects of Virtual Reality Nonphysical Mental Training on Coordination and Skill Transfer in Healthy Adults

Abstract: Context: Mental training is a promising method to improve motor skills. However, transfer of these improvements to different skills or functional activities is still unclear. The purpose of this study was to investigate the effects of mental balance training programs on motor coordination and skill transfer. Design: Randomized controlled trial. Methods: Fifty-seven healthy adults (28 females and 29 males) aged between 18 and 25 years participated in this study. Participants were randomly assigned to 3 groups: … Show more

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Cited by 3 publications
(2 citation statements)
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“…For example, technical features such as immersion, the presence of avatars, and six degrees of freedom correspond to the sense of presence (North, 2014), embodied experience (Ke et al, 2016;Ke & Xu, 2020), and user autonomy respectively; all of which positively influence the overall learning outcome, as reported in the literature (Bulu, 2012;Lindgren & Johnson-Glenberg, 2013;Wu et al, 2021). In addition, the flexibility of VR simulators facilitates repeated exercises, which in turn benefits motor skill training and associated learning activities (Köyağasıoğlu & Özgürbüz, 2022), as well as other NTS, such as teamwork training (Abelson et al, 2015). Presence is considered one of the main experiential features and a prime psychological factor in VR learning environments (Mikropoulos & Strouboulis, 2004;Winn & Windschitl, 2000).…”
Section: Experiential Features Of Vr and Their Effect On Skill Trainingmentioning
confidence: 96%
“…For example, technical features such as immersion, the presence of avatars, and six degrees of freedom correspond to the sense of presence (North, 2014), embodied experience (Ke et al, 2016;Ke & Xu, 2020), and user autonomy respectively; all of which positively influence the overall learning outcome, as reported in the literature (Bulu, 2012;Lindgren & Johnson-Glenberg, 2013;Wu et al, 2021). In addition, the flexibility of VR simulators facilitates repeated exercises, which in turn benefits motor skill training and associated learning activities (Köyağasıoğlu & Özgürbüz, 2022), as well as other NTS, such as teamwork training (Abelson et al, 2015). Presence is considered one of the main experiential features and a prime psychological factor in VR learning environments (Mikropoulos & Strouboulis, 2004;Winn & Windschitl, 2000).…”
Section: Experiential Features Of Vr and Their Effect On Skill Trainingmentioning
confidence: 96%
“…It enables the simulated practice of functional tasks at a higher dosage than traditional therapies [3][4][5][6]. It has been reported in various training settings, such as physical training [7], mental/cognitive training [8], and vocation or lifeskill training [9,10].…”
Section: Introductionmentioning
confidence: 99%