1987
DOI: 10.1016/0193-3973(87)90033-5
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The effects of video game play on young children's aggression, fantasy, and prosocial behavior

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Cited by 171 publications
(87 citation statements)
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“…These results comport well with findings obtained in other studies (Anderson & Dill, 2000;Persky & Blascovich, 2007;Silvern & Williamson, 1987), including the meta-analysis conducted by Anderson and Bushman (2001). There were differences between male and female participants only on HR changes, when taking into account the two gaming phases.…”
Section: Discussionsupporting
confidence: 91%
See 1 more Smart Citation
“…These results comport well with findings obtained in other studies (Anderson & Dill, 2000;Persky & Blascovich, 2007;Silvern & Williamson, 1987), including the meta-analysis conducted by Anderson and Bushman (2001). There were differences between male and female participants only on HR changes, when taking into account the two gaming phases.…”
Section: Discussionsupporting
confidence: 91%
“…Bartholow and Anderson (2002) showed the effect of playing VG on aggressive behavior to be higher in men than in women. In contrast, others studies found no significant differences between the two sexes (Anderson & Dill, 2000;Persky & Blascovich, 2007;Silvern & Williamson, 1987). The meta-analysis of Anderson & Bushman (2001) also reported no evidence for sex as a moderating variable.…”
mentioning
confidence: 76%
“…In this sense, authors like Winkel and others [Winkel and others 1987] claim that electronic games may produce a more pronounced effect on physiological arousal in girls, and the impact of playing games with violent content could be even higher, both in terms of arousal and of aggression. However, according to Bartholow and Anderson [Bartholow and Anderson 2002 [Silvern and Williamson 1987] found no gender differences, and the recent study undertaken by Bartholow and Anderson [Bartholow and Anderson 2002] suggests that violent video games may have more impact on men's aggressive behaviour.…”
Section: The Present Experimental Studymentioning
confidence: 88%
“…Silvern and Williamson [Silvern and Williamson 1987] randomly exposed children, between the ages of four and seven, to an electronic game with violent content or to a violent cartoon, and then monitored their physical and verbal aggression, in a free play naturalistic setting. They found that exposure both to the violent cartoon and to the violent electronic game contributed to an increase of their aggressive responses.…”
Section: Introductionmentioning
confidence: 99%
“…In regards to the hypothesis that active engagement in the playing of violent video games leads to increased aggression, findings are mixed and suggest the need for further research. Studies with children suggest a positive association between violent video game playing and aggression (15)(16)(17)(18). Studies on violent video game playing and aggression among adolescents and young adults have indicated less consistent results (19)(20)(21)(22).…”
mentioning
confidence: 99%