2022
DOI: 10.1007/s10055-022-00647-1
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The effects of touchless interaction on usability and sense of presence in a virtual environment

Abstract: For software applications with a significant level of user involvement, the traditional concept of usability has evolved into the more complex idea of user experience, which also covers emotional, cognitive or physical responses. In virtual reality, user experience also depends on the user perception related to some peculiarities of immersive environments, where also the devices employed for user interaction play a determinant role. This has led to the design of the Presence Questionnaire (PQ) for the evaluati… Show more

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Cited by 13 publications
(6 citation statements)
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“…Presence refers to the psychological response or perceived state of immersion of the user during the virtual experience [40,41]. Presence can be defined as the feeling that the user exists in a virtual space, forgetting about the location and the situation [42,43].…”
Section: The Mediating Impact Of Presencementioning
confidence: 99%
“…Presence refers to the psychological response or perceived state of immersion of the user during the virtual experience [40,41]. Presence can be defined as the feeling that the user exists in a virtual space, forgetting about the location and the situation [42,43].…”
Section: The Mediating Impact Of Presencementioning
confidence: 99%
“…The full texts of 83 papers assessed for eligibility were carefully analyzed. Thirteen articles [ 16 , 17 , 18 , 19 , 20 , 21 , 22 , 23 , 24 , 25 , 26 , 27 , 28 ] were excluded due to the exclusion criteria (1), one contribution [ 29 ] due to the exclusion criteria (2), 17 scientific results [ 30 , 31 , 32 , 33 , 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 ] due to the exclusion criteria (3) and 5 [ 47 , 48 , 49 , 50 , 51 ] contributions due to the exclusion criteria (4). Finally, only 47 studies were included in the quantitative synthesis.…”
Section: Methodsmentioning
confidence: 99%
“…Developed by John Brooke in 1986, the SUS is a 10-item questionnaire that assesses users' attitudes towards a system based on five dimensions: effectiveness, efficiency, satisfaction, learnability, and memorability. The SUS has been applied in a wide range of contexts, including the evaluation of websites [60], software applications [61], mobile devices [62], and virtual reality applications [63]. In addition, the SUS has been used to compare the usability of different systems [64] and to assess the impact of design changes on usability [65].…”
Section: B Instruments 1) System Usability Scale (Sus)mentioning
confidence: 99%