2018
DOI: 10.1371/journal.pone.0191846
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The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment

Abstract: Objective and subjective measures of performance in virtual reality environments increase as more sensory cues are delivered and as simulation fidelity increases. Some cues (colour or sound) are easier to present than others (object weight, vestibular cues) so that substitute cues can be used to enhance informational content in a simulation at the expense of simulation fidelity. This study evaluates how substituting cues in one modality by alternative cues in another modality affects subjective and objective p… Show more

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Cited by 134 publications
(131 citation statements)
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References 57 publications
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“…Besides this tricky question, it has been noted that it is often complicated to find a causation direction: does the individual perform better because he feels more present or does he feel more present because he performs better (Nash et al, 2000)? Even when putting causation or direction aside, reviews and experimental studies do not allow us to assert anything on the relationship between presence and performance: associations are sometimes found, often weak (Witmer and Singer, 1994;Slater et al, 1996;Pausch et al, 1997;Stanney et al, 2002;Youngblut and Huie, 2003;Stevens and Kincaid, 2015;Cooper et al, 2018) and sometimes not found at all (Ma and Kaber, 2006;Pallamin and Bossard, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…Besides this tricky question, it has been noted that it is often complicated to find a causation direction: does the individual perform better because he feels more present or does he feel more present because he performs better (Nash et al, 2000)? Even when putting causation or direction aside, reviews and experimental studies do not allow us to assert anything on the relationship between presence and performance: associations are sometimes found, often weak (Witmer and Singer, 1994;Slater et al, 1996;Pausch et al, 1997;Stanney et al, 2002;Youngblut and Huie, 2003;Stevens and Kincaid, 2015;Cooper et al, 2018) and sometimes not found at all (Ma and Kaber, 2006;Pallamin and Bossard, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…While some groups have reported that the sense of presence in VR can increase cybersickness (e.g., Lin et al, 2002;Ling et al, 2013;Liu & Uang, 2011), we recently argued (Weech et al, 2019) that the balance of evidence suggests an inverse relationship between presence and cybersickness (e.g., Busscher et al, 2011;Cooper et al, 2016;Kim et al, 2005;Knight & Arns, 2006;Milleville-Pennel & Charron, 2014;Witmer & Singer, 1998). Several groups have claimed that this association results from a disruptive effect of cybersickness symptoms on presence, such that nausea and discomfort reorient attention away from a simulated environment (Bahit et al, 2016;Cobb et al, 1999;Nichols et al, 2000;Stróżak et al, 2018;Wilson et al, 1997;Witmer & Singer, 1998).…”
Section: Introductionmentioning
confidence: 72%
“…These could be seen as a conflicting standpoint compared to that of Cooper et al [7], who claims that auditory and tactile cues enhance the sense of immersion in virtual reality. However, it is worth pointing out that Hecht and Reiner's methodology implemented a non-virtual environment setup with at least decade-old technology, which could be behind the discrepancy.…”
Section: Solutions Using Multisensory Feedbackmentioning
confidence: 91%
“…Haptics, or tactile interaction, as a modality in virtual environments is under-researched in comparison to others [15], [7], [3]. Azmandian et al note that "studies have shown that using haptics can lead to significantly increased presence and spatial knowledge training transfer" [3].…”
Section: Solutions Using Multisensory Feedbackmentioning
confidence: 99%