2016
DOI: 10.5815/ijmecs.2016.01.03
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The Effects of Scratch-Based Game Activities on Students’ Attitudes, Self-Efficacy and Academic Achievement

Abstract: The purpose of the present research is to designate the effects of Scratch-based game activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research was conducted through a pre-testpost-test control group quasiexperimental study. The study group consists of 49 students studying at the Faculty of Engineering. The test group was administered a teaching method with Scratchbased game activities. On the other hand, the control group wa… Show more

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Cited by 35 publications
(29 citation statements)
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References 26 publications
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“…As one of the factors, [4] in their descriptive study identified inadequacy in the time dedicated to programming courses, that this consequently heralds to students' inability to match the degree of difficulty required in programming skills. Other factors attributed are lack of higher order thinking on the part of students and incomplete or inappropriate teaching processes [21], as well as the problem of selecting the correct teaching method or tool [22,4].…”
Section: Sql Learning Teaching and Assessment Systemsmentioning
confidence: 99%
See 1 more Smart Citation
“…As one of the factors, [4] in their descriptive study identified inadequacy in the time dedicated to programming courses, that this consequently heralds to students' inability to match the degree of difficulty required in programming skills. Other factors attributed are lack of higher order thinking on the part of students and incomplete or inappropriate teaching processes [21], as well as the problem of selecting the correct teaching method or tool [22,4].…”
Section: Sql Learning Teaching and Assessment Systemsmentioning
confidence: 99%
“…Besides, for students to learn some higher level skill, relative prerequisite ought to have learned. While [21] anchored their prerequisites on general problem solving skills and logical thinking, our prerequisite is based on previously learned knowledge or lower level concepts to a higher concept in the same subject of SQL. Thus our agent based Pre-assessment System, preassesses students, feedback to them, keep students' SQL queries to questions, timestamp every activity, and finally make recommendation for learning materials.…”
Section: Sql Learning Teaching and Assessment Systemsmentioning
confidence: 99%
“…Scratch, programlama mantığı ve algoritmik düşünce yeteneği kazandıran, dünyada programlama eğitimine başlayanlar için önerilen bir programdır (Çağıltay Ercil ve Fal, 2013;Garner, 2009 (Resnick ve ark., 2009). Literatürde Scratch programı kullanılarak algoritma geliştirme ve programlama öğretimine yönelik yapılmış çalışmalar bulunmaktadır (Begosso & Silva, 2013;Calder, 2010;Federici, 2011;Kaučič & Asič, 2011;Korkmaz, 2016;Maloney ve ark., 2010;Nikou & Economides, 2014;Ozoran, Çağıltay & Topalli, 2012;Su, Huang, Yang, Ding & Hsieh, 2015). Bu çalışmalardan Begosso ve Silva (2013), Maloney ve arkadaşları (2010) Scratch programlama aracı yardımı ile 8 ile 16 yaş arasında değişen öğrencilere algoritma geliştirme ve programlama öğretimine yönelik bir çalışma yapmışlardır.…”
Section: Introductionunclassified
“…In general, games and simulations provide rich learning environment for the students [12]. The purpose of the present research is to designate the effects of Scratch-based game activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement [13].…”
Section: Modeling Of Teaching Organizationmentioning
confidence: 99%